Home / Magic: The Gathering / Unlimited Edition / Circle of Protection: Green
Circle of Protection: Green
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment

Circle of Protection: Green

common · Enchantment · Unlimited Edition
$0.65
Low
$0.77
Market
$0.96
High

Oracle Text

{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Card Details

-/-Power / Toughness
{1}{W}Mana Cost
22Prints

Character Background

Circle of Protection: Green is a classic anti-attack tool for white control decks, especially in metas where green decks lean on oversized creatures, trampling combat damage, or burn-like effects from green sources. Its game plan is firmly defensive: buy time, preserve life total, and let a slower strategy reach its late-game finishers. Because the ability costs only {1} to activate, it rewards careful mana management and can blank multiple threats over several turns if green is the opponent’s main damage engine. It pairs well with other stall pieces like sweepers, taxing enchantments, and lifegain, and it is especially strong in sideboards against decks built around combat rather than non-damage inevitability. A useful deckbuilding tip is to include it in control shells that already want to prolong the game, such as white-based prison or attrition decks, where every prevented point of damage translates into more turns to stabilize and win cleanly.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.65 - $0.96
At the current market price of $0.77.
Average Time to Sell
3 days
At the current market price of $0.77.

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Character Background

Circle of Protection: Green is a classic anti-attack tool for white control decks, especially in metas where green decks lean on oversized creatures, trampling combat damage, or burn-like effects from green sources. Its game plan is firmly defensive: buy time, preserve life total, and let a slower strategy reach its late-game finishers. Because the ability costs only {1} to activate, it rewards careful mana management and can blank multiple threats over several turns if green is the opponent’s main damage engine. It pairs well with other stall pieces like sweepers, taxing enchantments, and lifegain, and it is especially strong in sideboards against decks built around combat rather than non-damage inevitability. A useful deckbuilding tip is to include it in control shells that already want to prolong the game, such as white-based prison or attrition decks, where every prevented point of damage translates into more turns to stabilize and win cleanly.

Generated using gpt-5.4-mini · Updated at 2026-08-21 19:20:44 UTC

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