Rare
Fabled Passage
Land
Viewing offers in Near Mint condition
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Animate Dead is classic black value wrapped in a nasty little tempo swing: for just two mana, it turns an opponent’s or your own graveyard into a fresh battlefield threat while also imposing a sacrifice clause that makes removal awkward and trading up very real. The card best supports control, midrange, and recursion-focused combo decks, especially ones that intentionally stock the graveyard with high-impact creatures. A strong deckbuilding tip is to pair it with discard outlets, self-mill, or creatures with powerful enters-the-battlefield abilities, since reanimating a threat early can generate immediate advantage even if the enchantment later gets removed. It also works well with creatures that matter more for their effect than their stats, because the -1/-0 penalty is usually irrelevant. The flavor is pure necromancy: a body is pulled back from the dead, but the magic is unstable, and when the enchantment breaks, so does the stolen life.
Generated using gpt-5.4-mini
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Cards frequently seen in the same public decks as this card.
Rare
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Enchantment — Aura
Common
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Animate Dead is classic black value wrapped in a nasty little tempo swing: for just two mana, it turns an opponent’s or your own graveyard into a fresh battlefield threat while also imposing a sacrifice clause that makes removal awkward and trading up very real. The card best supports control, midrange, and recursion-focused combo decks, especially ones that intentionally stock the graveyard with high-impact creatures. A strong deckbuilding tip is to pair it with discard outlets, self-mill, or creatures with powerful enters-the-battlefield abilities, since reanimating a threat early can generate immediate advantage even if the enchantment later gets removed. It also works well with creatures that matter more for their effect than their stats, because the -1/-0 penalty is usually irrelevant. The flavor is pure necromancy: a body is pulled back from the dead, but the magic is unstable, and when the enchantment breaks, so does the stolen life.
Generated using gpt-5.4-mini · Updated at 2026-08-21 20:10:48 UTC