Home / Magic: The Gathering / 30th Anniversary Edition / Island Sanctuary
Island Sanctuary
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment

Island Sanctuary

rare · Enchantment · 30th Anniversary Edition
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Card Details

-/-Power / Toughness
{1}{W}Mana Cost
1Prints

Character Background

Island Sanctuary is a deceptively elegant defensive tool that best supports control and pillow-fort style tempo, buying precious time for slow engines to take over. For just two mana, it turns your draw step into a tactical choice: skip a card to become untouchable by most ground-based assaults until your next turn, leaving only flying and islandwalk creatures as valid attackers. In practice, that means it pairs naturally with decks that can afford card disadvantage for survival, such as builds heavy on repeatable draw, planeswalkers, or inevitability pieces like manlands and sweepers. It also works well alongside effects that replace or stockpile cards, letting you protect your life total while your opponent is forced to overcommit into removal. The card’s flavor feels like a secluded refuge—less a fortress than a moment of calm where the sea itself becomes a moat. In metas full of creature swarms, it can single-handedly shift combat math and force awkward lines.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Island Sanctuary is a deceptively elegant defensive tool that best supports control and pillow-fort style tempo, buying precious time for slow engines to take over. For just two mana, it turns your draw step into a tactical choice: skip a card to become untouchable by most ground-based assaults until your next turn, leaving only flying and islandwalk creatures as valid attackers. In practice, that means it pairs naturally with decks that can afford card disadvantage for survival, such as builds heavy on repeatable draw, planeswalkers, or inevitability pieces like manlands and sweepers. It also works well alongside effects that replace or stockpile cards, letting you protect your life total while your opponent is forced to overcommit into removal. The card’s flavor feels like a secluded refuge—less a fortress than a moment of calm where the sea itself becomes a moat. In metas full of creature swarms, it can single-handedly shift combat math and force awkward lines.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:10:47 UTC

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