Home / Magic: The Gathering / 30th Anniversary Edition / Island Sanctuary
Island Sanctuary
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment

Island Sanctuary

rare · Enchantment · 30th Anniversary Edition
$26.34
Low
$30.99
Market
$38.74
High

Oracle Text

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Card Details

-/-Power / Toughness
{1}{W}Mana Cost
1Prints

Character Background

Island Sanctuary is a classic control tool that turns your draw step into a defensive bargain: trade a card for a temporary shield, and force the table to answer you on your terms. In a white-based control or prison shell, it buys a crucial turn by limiting attackers to flying and islandwalk, which can blank most early boards and let you stabilize behind removal, sweepers, or a win condition that doesn’t need combat. The best use is often against decks that go wide with ground creatures, where one skipped draw is worth far more than the damage prevented. It also pairs well with repeatable card advantage from other sources—think draw engines, planeswalkers, or effects that give extra cards outside the draw step—so the sanctuary remains active without costing real tempo. Deckbuilding tip: combine it with token producers, ghostly prison-style effects, or mass removal to build a layered lock that punishes any attempt to force through damage.

Generated using gpt-5.4-mini

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Suggested Pricing
$26.34 - $38.74
At the current market price of $30.99.
Average Time to Sell
3 days
At the current market price of $30.99.

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Character Background

Island Sanctuary is a classic control tool that turns your draw step into a defensive bargain: trade a card for a temporary shield, and force the table to answer you on your terms. In a white-based control or prison shell, it buys a crucial turn by limiting attackers to flying and islandwalk, which can blank most early boards and let you stabilize behind removal, sweepers, or a win condition that doesn’t need combat. The best use is often against decks that go wide with ground creatures, where one skipped draw is worth far more than the damage prevented. It also pairs well with repeatable card advantage from other sources—think draw engines, planeswalkers, or effects that give extra cards outside the draw step—so the sanctuary remains active without costing real tempo. Deckbuilding tip: combine it with token producers, ghostly prison-style effects, or mass removal to build a layered lock that punishes any attempt to force through damage.

Generated using gpt-5.4-mini · Updated at 2026-06-15 14:20:41 UTC

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