Viewing offers in Near Mint condition
Karma
Oracle Text
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
Card Details
Character Background
Karma is a classic punishment enchantment that shines in a control or stax-style game plan, quietly turning the table’s mana base against itself. For four mana, it doesn’t ask you to attack or build a board; instead, it rewards patience and careful mana denial by pinging each player at the start of their upkeep for every Swamp they control. In practice, that makes it especially brutal against black-heavy decks and any strategy leaning on duals or utility lands with the Swamp type. Pair it with effects that remove land types, like Blood Moon-style pressure or nonbasic hate, and you can accelerate the damage while keeping yourself relatively safe by minimizing your own Swamp count. It also plays well in pillow-fort shells that aim to extend the game, since Karma converts time into inevitability. The card’s old-school design feels like karmic balance made literal: every swampy resource carries a cost.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Karma
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Karma is a classic punishment enchantment that shines in a control or stax-style game plan, quietly turning the table’s mana base against itself. For four mana, it doesn’t ask you to attack or build a board; instead, it rewards patience and careful mana denial by pinging each player at the start of their upkeep for every Swamp they control. In practice, that makes it especially brutal against black-heavy decks and any strategy leaning on duals or utility lands with the Swamp type. Pair it with effects that remove land types, like Blood Moon-style pressure or nonbasic hate, and you can accelerate the damage while keeping yourself relatively safe by minimizing your own Swamp count. It also plays well in pillow-fort shells that aim to extend the game, since Karma converts time into inevitability. The card’s old-school design feels like karmic balance made literal: every swampy resource carries a cost.
Generated using gpt-5.4-mini · Updated at 2026-08-21 19:10:46 UTC
