Home / Magic: The Gathering / 30th Anniversary Edition / Pirate Ship
Pirate Ship
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Human Pirate

Pirate Ship

rare · Creature — Human Pirate · 30th Anniversary Edition
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

This creature can't attack unless defending player controls an Island.
{T}: This creature deals 1 damage to any target.
When you control no Islands, sacrifice this creature.

Card Details

4/3Power / Toughness
{4}{U}Mana Cost
1Prints

Character Background

Pirate Ship is a wonderfully old-school Magic design: a hulking 4/3 pirate that feels more like a volatile coastal artillery piece than a nimble raider. In gameplay, it best fits a slow control or tempo shell that can leverage island-heavy matchups, because it only attacks when the defending player controls an Island and it threatens repeatable ping damage with {T}. That makes it especially useful for picking off utility creatures, finishing wounded planeswalkers, or closing games once the board is stabilized. The downside is real: if you lose access to Islands, you must sacrifice it, so it demands careful deckbuilding around blue mana or land-manipulation effects. Pairing it with cards that turn lands into Islands, or simply running a strong blue control core with ways to protect your board and prolong the game, makes the most of its awkward but potent personality.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Pirate Ship is a wonderfully old-school Magic design: a hulking 4/3 pirate that feels more like a volatile coastal artillery piece than a nimble raider. In gameplay, it best fits a slow control or tempo shell that can leverage island-heavy matchups, because it only attacks when the defending player controls an Island and it threatens repeatable ping damage with {T}. That makes it especially useful for picking off utility creatures, finishing wounded planeswalkers, or closing games once the board is stabilized. The downside is real: if you lose access to Islands, you must sacrifice it, so it demands careful deckbuilding around blue mana or land-manipulation effects. Pairing it with cards that turn lands into Islands, or simply running a strong blue control core with ways to protect your board and prolong the game, makes the most of its awkward but potent personality.

Generated using gpt-5.4-mini · Updated at 2026-08-21 19:20:44 UTC

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