Home / Magic: The Gathering / 30th Anniversary Edition / Pirate Ship
Pirate Ship
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Human Pirate

Pirate Ship

rare · Creature — Human Pirate · 30th Anniversary Edition
$10.62
Low
$12.49
Market
$15.61
High

Oracle Text

This creature can't attack unless defending player controls an Island.
{T}: This creature deals 1 damage to any target.
When you control no Islands, sacrifice this creature.

Card Details

4/3Power / Toughness
{4}{U}Mana Cost
1Prints

Character Background

Pirate Ship is a wonderfully old-school Magic oddity: a five-mana 4/3 Pirate that wants the sea to matter before it can even attack. In practice, it fits best in blue control or tempo shells that can reliably punish Island mirrors, then turn the Ship into a repeatable source of chip damage. The tap ability lets it pick off utility creatures, finish planeswalkers, or close a game once the board is stabilized, so it plays like a slow but persistent value engine rather than a true beatdown threat. Deckbuilding-wise, pair it with cards that grant or manipulate Islands, such as effects that turn lands into Islands or punish opponents for relying on blue mana, and protect your own mana base so the sacrifice clause never turns on. It’s especially appealing in metas where blue decks are common, because the attack restriction becomes far less of a drawback.

Generated using gpt-5.4-mini

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Suggested Pricing
$10.62 - $15.61
At the current market price of $12.49.
Average Time to Sell
3 days
At the current market price of $12.49.

Public Decks Using This Card

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Character Background

Pirate Ship is a wonderfully old-school Magic oddity: a five-mana 4/3 Pirate that wants the sea to matter before it can even attack. In practice, it fits best in blue control or tempo shells that can reliably punish Island mirrors, then turn the Ship into a repeatable source of chip damage. The tap ability lets it pick off utility creatures, finish planeswalkers, or close a game once the board is stabilized, so it plays like a slow but persistent value engine rather than a true beatdown threat. Deckbuilding-wise, pair it with cards that grant or manipulate Islands, such as effects that turn lands into Islands or punish opponents for relying on blue mana, and protect your own mana base so the sacrifice clause never turns on. It’s especially appealing in metas where blue decks are common, because the attack restriction becomes far less of a drawback.

Generated using gpt-5.4-mini · Updated at 2026-08-21 20:20:43 UTC

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