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Psychic Venom
Oracle Text
Enchant land
Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.
Card Details
Character Background
Psychic Venom is a deceptively nasty little Aura that fits best in a control or tempo shell, where you want to turn the opponent’s own development into a liability. By enchanting a key land, you threaten damage every time that land is tapped, which can punish greedy mana bases, slow early land drops, and make double-spell turns painful. In practice, it shines against decks that rely on one crucial dual land or utility land, and it gets better when paired with effects that force repeated tapping, such as mana-denial plans, land animation tricks, or cards that encourage extra land activations. Because it only costs two mana, you can slip it under countermagic pressure and start creating awkward decisions immediately. Its flavor is appropriately sinister: the land itself becomes a conduit for invisible backlash, as if the mana stream has been poisoned from within.
Generated using gpt-5.4-mini
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Character Background
Psychic Venom is a deceptively nasty little Aura that fits best in a control or tempo shell, where you want to turn the opponent’s own development into a liability. By enchanting a key land, you threaten damage every time that land is tapped, which can punish greedy mana bases, slow early land drops, and make double-spell turns painful. In practice, it shines against decks that rely on one crucial dual land or utility land, and it gets better when paired with effects that force repeated tapping, such as mana-denial plans, land animation tricks, or cards that encourage extra land activations. Because it only costs two mana, you can slip it under countermagic pressure and start creating awkward decisions immediately. Its flavor is appropriately sinister: the land itself becomes a conduit for invisible backlash, as if the mana stream has been poisoned from within.
Generated using gpt-5.4-mini · Updated at 2026-08-21 20:10:48 UTC
