Home / Magic: The Gathering / 30th Anniversary Edition / Sea Serpent
Sea Serpent
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Serpent

Sea Serpent

common · Creature — Serpent · 30th Anniversary Edition
$13.22
Low
$15.55
Market
$19.44
High

Oracle Text

This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.

Card Details

5/5Power / Toughness
{5}{U}Mana Cost
1Prints

Character Background

Sea Serpent is a classic blue beater that asks for a very specific battlefield before it can even start working, which makes it best suited to slower control shells or old-school island-heavy tempo decks rather than aggressive strategies. At five mana for a 5/5, the body is respectable for the era, but the drawback is real: it can only attack if the defending player controls an Island, and if you lose access to Islands entirely, it is sacrificed. That means the card rewards mirror-match pressure, land conversion tricks, or any plan that keeps the board saturated with basic Islands. In deckbuilding, pair it with effects that turn lands into Islands, such as Spreading Seas-style enchantments, or simply commit to an all-Island mana base with enough defensive tools to survive until this can connect. The card’s flavor fits the old Magic image of deep, predatory ocean monsters: powerful, territorial, and dangerous only when blue mana and blue terrain dominate the game.

Generated using gpt-5.4-mini

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Suggested Pricing
$13.22 - $19.44
At the current market price of $15.55.
Average Time to Sell
3 days
At the current market price of $15.55.

Public Decks Using This Card

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Character Background

Sea Serpent is a classic blue beater that asks for a very specific battlefield before it can even start working, which makes it best suited to slower control shells or old-school island-heavy tempo decks rather than aggressive strategies. At five mana for a 5/5, the body is respectable for the era, but the drawback is real: it can only attack if the defending player controls an Island, and if you lose access to Islands entirely, it is sacrificed. That means the card rewards mirror-match pressure, land conversion tricks, or any plan that keeps the board saturated with basic Islands. In deckbuilding, pair it with effects that turn lands into Islands, such as Spreading Seas-style enchantments, or simply commit to an all-Island mana base with enough defensive tools to survive until this can connect. The card’s flavor fits the old Magic image of deep, predatory ocean monsters: powerful, territorial, and dangerous only when blue mana and blue terrain dominate the game.

Generated using gpt-5.4-mini · Updated at 2026-08-21 20:10:45 UTC

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