Home / Magic: The Gathering / 30th Anniversary Edition / Wall of Water
Wall of Water
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Wall

Wall of Water

uncommon · Creature — Wall · 30th Anniversary Edition
$2.78
Low
$3.27
Market
$4.09
High

Oracle Text

Defender (This creature can't attack.)
{U}: This creature gets +1/+0 until end of turn.

Card Details

0/5Power / Toughness
{1}{U}{U}Mana Cost
12Prints

Character Background

Wall of Water is a classic early-Magic defensive piece that fits best in blue control or tempo shells, where buying time is often more valuable than dealing early damage. A 0/5 body for three mana is excellent at stonewalling small attackers, and the activated pump lets it shift roles when needed, turning spare blue mana into a surprise 1-point clock or a way to chip away while the opponent is stabilized. In practice, it pairs well with effects that reward holding the ground, such as bounce, counterspells, and card draw, because it can safely absorb pressure while you develop. It also works nicely with equipment or global buffs that help defenders become real threats, though its best use is still as a mana-efficient roadblock. In limited, it’s often a premium early shield; in constructed, it’s a niche but respectable role-player in decks that want time more than speed.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.78 - $4.09
At the current market price of $3.27.
Average Time to Sell
3 days
At the current market price of $3.27.

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Character Background

Wall of Water is a classic early-Magic defensive piece that fits best in blue control or tempo shells, where buying time is often more valuable than dealing early damage. A 0/5 body for three mana is excellent at stonewalling small attackers, and the activated pump lets it shift roles when needed, turning spare blue mana into a surprise 1-point clock or a way to chip away while the opponent is stabilized. In practice, it pairs well with effects that reward holding the ground, such as bounce, counterspells, and card draw, because it can safely absorb pressure while you develop. It also works nicely with equipment or global buffs that help defenders become real threats, though its best use is still as a mana-efficient roadblock. In limited, it’s often a premium early shield; in constructed, it’s a niche but respectable role-player in decks that want time more than speed.

Generated using gpt-5.4-mini · Updated at 2026-10-09 13:20:42 UTC

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