Home / Magic: The Gathering / Revised Edition / Circle of Protection: White
Circle of Protection: White
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment

Circle of Protection: White

common · Enchantment · Revised Edition
$0.12
Low
$0.14
Market
$0.18
High

Oracle Text

{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Card Details

-/-Power / Toughness
{1}{W}Mana Cost
20Prints

Character Background

Circle of Protection: White is a classic defensive enchantment that fits naturally into a control or prison game plan, buying time against white-based pressure by turning each mana into a shield against the next burst of damage from a white source of your choice. In gameplay terms, that means it is strongest when you expect repeat attacks from white creatures, burn-like effects, or token swarms, especially in slower formats where a single enchantment can blank multiple turns of combat. It pairs well with other stall tools such as fog effects, life gain, or sweepers, and it becomes even more efficient if your deck can reliably leave one white mana untapped each turn. Because it only prevents damage from white sources, it rewards careful metagaming and sideboard use rather than maindeck automation. The card’s old-school austerity also reflects Magic’s early duel-of-forces feel: a quiet ward standing between you and an army of white light.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.12 - $0.18
At the current market price of $0.14.
Average Time to Sell
3 days
At the current market price of $0.14.

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Character Background

Circle of Protection: White is a classic defensive enchantment that fits naturally into a control or prison game plan, buying time against white-based pressure by turning each mana into a shield against the next burst of damage from a white source of your choice. In gameplay terms, that means it is strongest when you expect repeat attacks from white creatures, burn-like effects, or token swarms, especially in slower formats where a single enchantment can blank multiple turns of combat. It pairs well with other stall tools such as fog effects, life gain, or sweepers, and it becomes even more efficient if your deck can reliably leave one white mana untapped each turn. Because it only prevents damage from white sources, it rewards careful metagaming and sideboard use rather than maindeck automation. The card’s old-school austerity also reflects Magic’s early duel-of-forces feel: a quiet ward standing between you and an army of white light.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:20:44 UTC

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