Home / Magic: The Gathering / Fourth Edition / Angry Mob
Angry Mob
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Human

Angry Mob

uncommon · Creature — Human · Fourth Edition
$0.16
Low
$0.19
Market
$0.24
High

Oracle Text

Trample
During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.

Card Details

2+*/2+*Power / Toughness
{2}{W}{W}Mana Cost
1Prints

Character Background

Angry Mob is a classic Fourth Edition oddity that rewards you for reading the table as much as the battlefield. In practice, it’s a white creature that can swing like a true finisher in metas where opponents lean on black mana, since its power and toughness rise with the number of Swamps they control on your turn. Because it drops to a humble 2/2 outside your turn, it fits best in an aggro or tempo shell that wants to pressure life totals quickly rather than grind forever. The trampling body matters a lot once it grows, letting excess power punch through small blockers. A useful deckbuilding tip is to pair it with land-disruption or color-punishment effects such as Armageddon-style strategies or cards that encourage opponents to fetch basic lands poorly; anything that makes Swamps a liability indirectly makes Angry Mob stronger. It’s at its best when cast into a black-heavy field.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.16 - $0.24
At the current market price of $0.19.
Average Time to Sell
3 days
At the current market price of $0.19.

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Character Background

Angry Mob is a classic Fourth Edition oddity that rewards you for reading the table as much as the battlefield. In practice, it’s a white creature that can swing like a true finisher in metas where opponents lean on black mana, since its power and toughness rise with the number of Swamps they control on your turn. Because it drops to a humble 2/2 outside your turn, it fits best in an aggro or tempo shell that wants to pressure life totals quickly rather than grind forever. The trampling body matters a lot once it grows, letting excess power punch through small blockers. A useful deckbuilding tip is to pair it with land-disruption or color-punishment effects such as Armageddon-style strategies or cards that encourage opponents to fetch basic lands poorly; anything that makes Swamps a liability indirectly makes Angry Mob stronger. It’s at its best when cast into a black-heavy field.

Generated using gpt-5.4-mini · Updated at 2026-08-11 09:10:42 UTC

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