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Brainwash
Oracle Text
Enchant creature
Enchanted creature can't attack unless its controller pays {3}.
Card Details
Character Background
Brainwash is a classic white tempo-and-control Aura that turns an opponent’s best attacker into an awkward tax liability. In Fourth Edition, where efficient removal was sparse and combat mattered a great deal, this kind of soft lock could buy multiple turns by forcing the defending player to either slow their assault or spend mana inefficiently just to keep pressure on. It fits best in a deck that wants to stall the board, especially one with flyers or other evasive threats that can capitalize on the time it creates. Pair it with effects that already punish attacking or tap down creatures, and it becomes much more oppressive because the opponent is squeezed on both mana and combat options. Brainwash is also strongest when you can target a high-power creature that demands a response, since even if the Aura doesn’t remove it, it effectively neutralizes a chunk of the enemy’s curve.
Generated using gpt-5.4-mini
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Character Background
Brainwash is a classic white tempo-and-control Aura that turns an opponent’s best attacker into an awkward tax liability. In Fourth Edition, where efficient removal was sparse and combat mattered a great deal, this kind of soft lock could buy multiple turns by forcing the defending player to either slow their assault or spend mana inefficiently just to keep pressure on. It fits best in a deck that wants to stall the board, especially one with flyers or other evasive threats that can capitalize on the time it creates. Pair it with effects that already punish attacking or tap down creatures, and it becomes much more oppressive because the opponent is squeezed on both mana and combat options. Brainwash is also strongest when you can target a high-power creature that demands a response, since even if the Aura doesn’t remove it, it effectively neutralizes a chunk of the enemy’s curve.
Generated using gpt-5.4-mini · Updated at 2026-08-11 07:10:44 UTC
