Home / Magic: The Gathering / Fifth Edition / Winds of Change
Winds of Change
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Winds of Change

rare · Sorcery · Fifth Edition
$9.72
Low
$11.44
Market
$14.30
High

Oracle Text

Each player shuffles the cards from their hand into their library, then draws that many cards.

Card Details

-/-Power / Toughness
{R}Mana Cost
11Prints

Character Background

Winds of Change is red’s little hurricane: a one‑mana sorcery that shuffles every player’s hand into their library and then redraws that many cards. Thematically it fits red’s impulse to upend plans, and mechanically it best supports tempo and chaotic/combo lines that want to dig or punish opponents with comfortable hands — it’s a timing card, not a steady engine. Cast it when you’re low on cards or when opponents are sitting on a single powerful piece; symmetry becomes advantage if you’ve already deployed threats or hold fewer answers. Deckbuilding tip: pair it with cheap card‑draw/cantrip effects (Thrill of Possibility, Tormenting Voice) or in Izzet/Jeskai shells where you can sculpt your deck and immediately cash draws into a combo, and prefer it over discard‑wheels when graveyard hate is heavy since nothing goes to the yard. It’s also a neat inclusion with draw‑synergy commanders or tutors that capitalize on a sudden refill.

Generated using gpt-5-mini

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Suggested Pricing
$9.72 - $14.30
At the current market price of $11.44.
Average Time to Sell
3 days
At the current market price of $11.44.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Winds of Change is red’s little hurricane: a one‑mana sorcery that shuffles every player’s hand into their library and then redraws that many cards. Thematically it fits red’s impulse to upend plans, and mechanically it best supports tempo and chaotic/combo lines that want to dig or punish opponents with comfortable hands — it’s a timing card, not a steady engine. Cast it when you’re low on cards or when opponents are sitting on a single powerful piece; symmetry becomes advantage if you’ve already deployed threats or hold fewer answers. Deckbuilding tip: pair it with cheap card‑draw/cantrip effects (Thrill of Possibility, Tormenting Voice) or in Izzet/Jeskai shells where you can sculpt your deck and immediately cash draws into a combo, and prefer it over discard‑wheels when graveyard hate is heavy since nothing goes to the yard. It’s also a neat inclusion with draw‑synergy commanders or tutors that capitalize on a sudden refill.

Generated using gpt-5-mini · Updated at 2026-05-16 12:40:42 UTC

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