Home / Magic: The Gathering / Ninth Edition / Creeping Mold
Creeping Mold
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Creeping Mold

uncommon · Sorcery · Ninth Edition
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Destroy target artifact, enchantment, or land.

Card Details

-/-Power / Toughness
{2}{G}{G}Mana Cost
17Prints

Character Background

Creeping Mold is a clean, old-school answer spell that fits best in midrange and control decks, especially those built to trade resources and then pull ahead. At four mana, it is not flashy, but the flexibility to destroy an artifact, enchantment, or land makes it a versatile piece of interaction in a wide range of metagames. In gameplay terms, it can disrupt mana development by picking off a key land, remove a combo-supporting artifact, or answer a powerful enchantment that would otherwise snowball out of control. It is especially attractive in green decks that can accelerate into it early with mana dorks or ramp spells, letting you stunt an opponent’s board before they stabilize. In Commander, it pairs well with recursion and blink-like regrowth effects if your colors allow them, turning one removal spell into repeated pressure on problem permanents. The card’s name evokes something slow and suffocating, which matches its role perfectly: not explosive, but relentlessly disruptive.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Creeping Mold is a clean, old-school answer spell that fits best in midrange and control decks, especially those built to trade resources and then pull ahead. At four mana, it is not flashy, but the flexibility to destroy an artifact, enchantment, or land makes it a versatile piece of interaction in a wide range of metagames. In gameplay terms, it can disrupt mana development by picking off a key land, remove a combo-supporting artifact, or answer a powerful enchantment that would otherwise snowball out of control. It is especially attractive in green decks that can accelerate into it early with mana dorks or ramp spells, letting you stunt an opponent’s board before they stabilize. In Commander, it pairs well with recursion and blink-like regrowth effects if your colors allow them, turning one removal spell into repeated pressure on problem permanents. The card’s name evokes something slow and suffocating, which matches its role perfectly: not explosive, but relentlessly disruptive.

Generated using gpt-5.4-mini · Updated at 2026-10-09 13:10:43 UTC

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