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Achilles Davenport
Oracle Text
Freerunning {U}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Assassins you control get +1/+1.
Card Details
Character Background
Achilles Davenport reads like a midrange-leaning tempo piece that doubles as a tribal payoff: his Freerunning cost rewards an aggressive, evasive Assassin plan by letting you drop a 3/3 menace for cheap after you already snuck damage through, and his anthem turns a suite of cheap, evasive killers into a real clock. Thematically he embodies the mobile killer who leapfrogs defenses, and on the table he wants a deck built to reliably deal early chip damage — think one- and two-mana Assassins or unblockable effects to enable Freerunning, plus token generators so his +1/+1 bonus scales. Practical synergies include cards that grant unblockable or repeated small hits (combat damage triggers) and pump effects to capitalize on his anthem; he also shines with sacrifice outlets and removal to clear blockers so menace stays effective. In multiplayer Commander he’s even easier to cast cheaply, but in 60-card formats prioritize low-cost evasive attackers, targeted removal, and a couple of spot-haste or unblockable enablers to make Achilles a recurring tempo/value threat.
Generated using gpt-5-mini
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Character Background
Achilles Davenport reads like a midrange-leaning tempo piece that doubles as a tribal payoff: his Freerunning cost rewards an aggressive, evasive Assassin plan by letting you drop a 3/3 menace for cheap after you already snuck damage through, and his anthem turns a suite of cheap, evasive killers into a real clock. Thematically he embodies the mobile killer who leapfrogs defenses, and on the table he wants a deck built to reliably deal early chip damage — think one- and two-mana Assassins or unblockable effects to enable Freerunning, plus token generators so his +1/+1 bonus scales. Practical synergies include cards that grant unblockable or repeated small hits (combat damage triggers) and pump effects to capitalize on his anthem; he also shines with sacrifice outlets and removal to clear blockers so menace stays effective. In multiplayer Commander he’s even easier to cast cheaply, but in 60-card formats prioritize low-cost evasive attackers, targeted removal, and a couple of spot-haste or unblockable enablers to make Achilles a recurring tempo/value threat.
Generated using gpt-5-mini · Updated at 2026-05-16 10:40:44 UTC
