Home / Magic: The Gathering / Assassin's Creed / Alexios, Deimos of Kosmos
Alexios, Deimos of Kosmos
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Legendary Creature — Human Berserker

Alexios, Deimos of Kosmos

uncommon · Legendary Creature — Human Berserker · Assassin's Creed
$0.43
Low
$0.51
Market
$0.64
High

Oracle Text

Trample
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.

Card Details

4/4Power / Toughness
{3}{R}Mana Cost
1Prints

Character Background

Alexios, Deimos of Kosmos reads like a roaming berserker that lives to escalate multiplayer chaos: a 4/4 trample that must attack each combat if able, can’t be sacrificed, and swaps controllers at every upkeep while gaining a +1/+1 counter and haste. That design makes it ideal in political/multiplayer decks that lean tempo and value—use it as a threat that grows whether it’s yours or someone else’s, forcing opponents to eat each other’s aggression or hand you a huge creature later. Deckbuilding tip: pair it with counter-doubling engines like Doubling Season or Vorel of the Hull Clade to accelerate growth when it sits under your control, and include cheap control-swing cards (Act of Treason-style steals or instant-speed control effects) to snatch it back on your turn and immediately swing its accumulated counters into the table. Avoid 1v1 reliance; in singleton multiplayer it’s a powerful political lever and a steadily escalating source of pressure you can exploit with timely control tricks and removal politics.

Generated using gpt-5-mini

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Suggested Pricing
$0.43 - $0.64
At the current market price of $0.51.
Average Time to Sell
3 days
At the current market price of $0.51.

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Character Background

Alexios, Deimos of Kosmos reads like a roaming berserker that lives to escalate multiplayer chaos: a 4/4 trample that must attack each combat if able, can’t be sacrificed, and swaps controllers at every upkeep while gaining a +1/+1 counter and haste. That design makes it ideal in political/multiplayer decks that lean tempo and value—use it as a threat that grows whether it’s yours or someone else’s, forcing opponents to eat each other’s aggression or hand you a huge creature later. Deckbuilding tip: pair it with counter-doubling engines like Doubling Season or Vorel of the Hull Clade to accelerate growth when it sits under your control, and include cheap control-swing cards (Act of Treason-style steals or instant-speed control effects) to snatch it back on your turn and immediately swing its accumulated counters into the table. Avoid 1v1 reliance; in singleton multiplayer it’s a powerful political lever and a steadily escalating source of pressure you can exploit with timely control tricks and removal politics.

Generated using gpt-5-mini · Updated at 2026-05-16 18:40:43 UTC

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