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Alexios, Deimos of Kosmos
Oracle Text
Trample
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
Card Details
Character Background
Alexios, Deimos of Kosmos reads like a roaming berserker that lives to escalate multiplayer chaos: a 4/4 trample that must attack each combat if able, can’t be sacrificed, and swaps controllers at every upkeep while gaining a +1/+1 counter and haste. That design makes it ideal in political/multiplayer decks that lean tempo and value—use it as a threat that grows whether it’s yours or someone else’s, forcing opponents to eat each other’s aggression or hand you a huge creature later. Deckbuilding tip: pair it with counter-doubling engines like Doubling Season or Vorel of the Hull Clade to accelerate growth when it sits under your control, and include cheap control-swing cards (Act of Treason-style steals or instant-speed control effects) to snatch it back on your turn and immediately swing its accumulated counters into the table. Avoid 1v1 reliance; in singleton multiplayer it’s a powerful political lever and a steadily escalating source of pressure you can exploit with timely control tricks and removal politics.
Generated using gpt-5-mini
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Character Background
Alexios, Deimos of Kosmos reads like a roaming berserker that lives to escalate multiplayer chaos: a 4/4 trample that must attack each combat if able, can’t be sacrificed, and swaps controllers at every upkeep while gaining a +1/+1 counter and haste. That design makes it ideal in political/multiplayer decks that lean tempo and value—use it as a threat that grows whether it’s yours or someone else’s, forcing opponents to eat each other’s aggression or hand you a huge creature later. Deckbuilding tip: pair it with counter-doubling engines like Doubling Season or Vorel of the Hull Clade to accelerate growth when it sits under your control, and include cheap control-swing cards (Act of Treason-style steals or instant-speed control effects) to snatch it back on your turn and immediately swing its accumulated counters into the table. Avoid 1v1 reliance; in singleton multiplayer it’s a powerful political lever and a steadily escalating source of pressure you can exploit with timely control tricks and removal politics.
Generated using gpt-5-mini · Updated at 2026-05-16 18:40:43 UTC
