Home / Magic: The Gathering / Assassin's Creed / Bleeding Effect
Bleeding Effect
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment

Bleeding Effect

uncommon · Enchantment · Assassin's Creed
$0.25
Low
$0.29
Market
$0.36
High

Oracle Text

At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

Card Details

-/-Power / Toughness
{2}{W}{B}Mana Cost
1Prints

Character Background

Bleeding Effect is a slow-building, flexible engine that best supports midrange/value and aristocrat-style strategies rather than pure aggro: it rewards a graveyard-centric plan by turning dead bodies into a rotating menu of combat abilities—flying, first strike, lifelink, deathtouch, indestructible, etc.—each turn’s bonus depending on what creature cards lie in your yard. In practice it’s excellent in a reanimator or sacrifice shell: use targeted tutors like Entomb or Buried Alive to seed any one keyword you need, or cheap self-mill and sacrifice outlets to reliably keep multiple keywords available, then Reanimate or Unearth threats for tempo while the rest of your board gains evasive or lethal traits. Deckbuilding tip: include several low-cost, single-keyword creatures (a flying or deathtouch one-drop, a lifelink two-drop) and canonical graveyard enablers so Bleeding Effect is consistently active; it also doubles as a surprise combat trick in the late game where granting vigilance, indestructible, or double strike can swing trades in your favor.

Generated using gpt-5-mini

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Suggested Pricing
$0.25 - $0.36
At the current market price of $0.29.
Average Time to Sell
3 days
At the current market price of $0.29.

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Character Background

Bleeding Effect is a slow-building, flexible engine that best supports midrange/value and aristocrat-style strategies rather than pure aggro: it rewards a graveyard-centric plan by turning dead bodies into a rotating menu of combat abilities—flying, first strike, lifelink, deathtouch, indestructible, etc.—each turn’s bonus depending on what creature cards lie in your yard. In practice it’s excellent in a reanimator or sacrifice shell: use targeted tutors like Entomb or Buried Alive to seed any one keyword you need, or cheap self-mill and sacrifice outlets to reliably keep multiple keywords available, then Reanimate or Unearth threats for tempo while the rest of your board gains evasive or lethal traits. Deckbuilding tip: include several low-cost, single-keyword creatures (a flying or deathtouch one-drop, a lifelink two-drop) and canonical graveyard enablers so Bleeding Effect is consistently active; it also doubles as a surprise combat trick in the late game where granting vigilance, indestructible, or double strike can swing trades in your favor.

Generated using gpt-5-mini · Updated at 2026-05-16 18:20:47 UTC

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