Home / Magic: The Gathering / Assassin's Creed / Bleeding Effect
Bleeding Effect
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment

Bleeding Effect

uncommon · Enchantment · Assassin's Creed
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

Card Details

-/-Power / Toughness
{2}{W}{B}Mana Cost
1Prints

Character Background

Bleeding Effect is a versatile 2WB enchantment that best supports a tempo or midrange plan by turning mediocre boards into combat threats: at the beginning of your combat you can grant flying, first strike, deathtouch, lifelink, indestructible and more to your creatures depending on which creature cards sit in your graveyard. Build with reliability in mind—include cheap one-drops or self-mill outlets that put a flyer, a deathtouch creature, or a lifelink creature into the yard early so you consistently “unlock” those keywords. It pairs especially well with discard/sac outlets, reanimation packages, or dredge/self-mill synergies so you can repeatedly supply the graveyard and even recur the key cards; a single multi-ability creature in your graveyard can cascade multiple buffs. The effect rewards a value-oriented graveyard plan but is most punishing in aggressive tempo shells that attack every turn, turning evasive or first-strike swings into game-ending pressure.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Bleeding Effect is a versatile 2WB enchantment that best supports a tempo or midrange plan by turning mediocre boards into combat threats: at the beginning of your combat you can grant flying, first strike, deathtouch, lifelink, indestructible and more to your creatures depending on which creature cards sit in your graveyard. Build with reliability in mind—include cheap one-drops or self-mill outlets that put a flyer, a deathtouch creature, or a lifelink creature into the yard early so you consistently “unlock” those keywords. It pairs especially well with discard/sac outlets, reanimation packages, or dredge/self-mill synergies so you can repeatedly supply the graveyard and even recur the key cards; a single multi-ability creature in your graveyard can cascade multiple buffs. The effect rewards a value-oriented graveyard plan but is most punishing in aggressive tempo shells that attack every turn, turning evasive or first-strike swings into game-ending pressure.

Generated using gpt-5-mini · Updated at 2026-05-16 15:40:47 UTC

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