Viewing offers in Near Mint condition
Bleeding Effect
Oracle Text
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Card Details
Character Background
Bleeding Effect is a versatile 2WB enchantment that best supports a tempo or midrange plan by turning mediocre boards into combat threats: at the beginning of your combat you can grant flying, first strike, deathtouch, lifelink, indestructible and more to your creatures depending on which creature cards sit in your graveyard. Build with reliability in mind—include cheap one-drops or self-mill outlets that put a flyer, a deathtouch creature, or a lifelink creature into the yard early so you consistently “unlock” those keywords. It pairs especially well with discard/sac outlets, reanimation packages, or dredge/self-mill synergies so you can repeatedly supply the graveyard and even recur the key cards; a single multi-ability creature in your graveyard can cascade multiple buffs. The effect rewards a value-oriented graveyard plan but is most punishing in aggressive tempo shells that attack every turn, turning evasive or first-strike swings into game-ending pressure.
Generated using gpt-5-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Bleeding Effect
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Bleeding Effect is a versatile 2WB enchantment that best supports a tempo or midrange plan by turning mediocre boards into combat threats: at the beginning of your combat you can grant flying, first strike, deathtouch, lifelink, indestructible and more to your creatures depending on which creature cards sit in your graveyard. Build with reliability in mind—include cheap one-drops or self-mill outlets that put a flyer, a deathtouch creature, or a lifelink creature into the yard early so you consistently “unlock” those keywords. It pairs especially well with discard/sac outlets, reanimation packages, or dredge/self-mill synergies so you can repeatedly supply the graveyard and even recur the key cards; a single multi-ability creature in your graveyard can cascade multiple buffs. The effect rewards a value-oriented graveyard plan but is most punishing in aggressive tempo shells that attack every turn, turning evasive or first-strike swings into game-ending pressure.
Generated using gpt-5-mini · Updated at 2026-05-16 15:40:47 UTC
