Home / Magic: The Gathering / Assassin's Creed / Brotherhood Headquarters
Brotherhood Headquarters
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Land

Brotherhood Headquarters

uncommon · Land · Assassin's Creed
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.

Card Details

-/-Power / Toughness
-Mana Cost
2Prints

Character Background

Brotherhood Headquarters is a niche but potent land for decks that include a critical mass of Assassin cards or freerunning spells; because it can produce any color but only for Assassin spells or Assassin-source abilities, it best supports a tempo-oriented aggro or tempo-midrange plan that wants to cast threats and activations on curve while keeping its core colored lands available. Practically, it functions as conditional fixing and acceleration — colorless by default, colored when you need to cast an Assassin or activate one — letting you sequence removal, evasive threats, and ability-heavy Assassins without stalling. Deckbuilding tip: include roughly eight to twelve Assassin or freerunning spells so the land’s restricted mana is reliably usable, and pair Brotherhood Headquarters with fetches and duals to ensure colored options for non‑Assassin cards; it particularly synergizes with cheap Assassin creatures that have activated abilities or repeatable enters-the-battlefield triggers. Don’t play it in decks with only one or two Assassin cards; its value hinges on density.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Brotherhood Headquarters is a niche but potent land for decks that include a critical mass of Assassin cards or freerunning spells; because it can produce any color but only for Assassin spells or Assassin-source abilities, it best supports a tempo-oriented aggro or tempo-midrange plan that wants to cast threats and activations on curve while keeping its core colored lands available. Practically, it functions as conditional fixing and acceleration — colorless by default, colored when you need to cast an Assassin or activate one — letting you sequence removal, evasive threats, and ability-heavy Assassins without stalling. Deckbuilding tip: include roughly eight to twelve Assassin or freerunning spells so the land’s restricted mana is reliably usable, and pair Brotherhood Headquarters with fetches and duals to ensure colored options for non‑Assassin cards; it particularly synergizes with cheap Assassin creatures that have activated abilities or repeatable enters-the-battlefield triggers. Don’t play it in decks with only one or two Assassin cards; its value hinges on density.

Generated using gpt-5-mini · Updated at 2026-05-16 12:40:42 UTC

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