Home / Magic: The Gathering / Assassin's Creed / Chain Assassination
Chain Assassination
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Chain Assassination

uncommon · Instant · Assassin's Creed
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Destroy target creature. If another creature died this turn, draw a card.

Card Details

-/-Power / Toughness
{2}{B}{B}Mana Cost
2Prints

Character Background

Chain Assassination is a clean, efficient removal spell that fits best in black tempo and control decks, especially those built to keep combat pressure flowing while turning one kill into the next. In Assassin’s Creed flavor, it evokes the classic “one strike leads to another” feel: a covert elimination that becomes cheaper when your infiltrators or commander have already connected, rewarding precision and momentum. In play, the standard four-mana mode is solid, but the freerunning cost of {1}{B} is the real prize, making it easy to hold up interaction after an early hit from an Assassin or commander. The card’s bonus draw if another creature died this turn adds real value, so pair it with sacrifice outlets, token tradeoffs, or combat-heavy shell effects to reliably turn on the cantrip. It is especially strong in decks that want to attack, remove a blocker, and keep cards flowing without falling behind.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Chain Assassination is a clean, efficient removal spell that fits best in black tempo and control decks, especially those built to keep combat pressure flowing while turning one kill into the next. In Assassin’s Creed flavor, it evokes the classic “one strike leads to another” feel: a covert elimination that becomes cheaper when your infiltrators or commander have already connected, rewarding precision and momentum. In play, the standard four-mana mode is solid, but the freerunning cost of {1}{B} is the real prize, making it easy to hold up interaction after an early hit from an Assassin or commander. The card’s bonus draw if another creature died this turn adds real value, so pair it with sacrifice outlets, token tradeoffs, or combat-heavy shell effects to reliably turn on the cantrip. It is especially strong in decks that want to attack, remove a blocker, and keep cards flowing without falling behind.

Generated using gpt-5.4-mini · Updated at 2026-08-11 06:40:43 UTC

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