Home / Magic: The Gathering / Assassin's Creed / Distract the Guards
Distract the Guards
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Distract the Guards

uncommon · Sorcery · Assassin's Creed
$0.16
Low
$0.19
Market
$0.24
High

Oracle Text

Freerunning {1}{W} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Create three 1/1 white Human Rogue creature tokens.

Card Details

-/-Power / Toughness
{1}{W}{W}Mana Cost
1Prints

Character Background

Distract the Guards is delightfully on-theme: it reads like an Assassin slipping away to lure sentries while three 1/1 white Human Rogues slip into the fray. Mechanically it best supports tempo and token/value strategies—casting it for the cheaper freerunning cost (after you deal combat damage with an Assassin or your commander) turns a 1WW sorcery into an efficient 1W tempo play that replaces itself with three bodies. Deckbuilding tip: include at least one cheap, evasive Assassin or commander with repeatable damage to reliably enable freerunning, and lean into token synergies—Intangible Virtue or Cathars' Crusade magnify those bodies, Anointed Procession doubles them, and sacrifice outlets or Aristrocrat pieces turn them into card draw or drains. Be mindful that it’s a sorcery, so plan your attack steps to hit freerunning, and slot it where you want either blockers, chump fodder, or a sudden flood for anthem/sacrifice payoffs.

Generated using gpt-5-mini

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Suggested Pricing
$0.16 - $0.24
At the current market price of $0.19.
Average Time to Sell
3 days
At the current market price of $0.19.

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Character Background

Distract the Guards is delightfully on-theme: it reads like an Assassin slipping away to lure sentries while three 1/1 white Human Rogues slip into the fray. Mechanically it best supports tempo and token/value strategies—casting it for the cheaper freerunning cost (after you deal combat damage with an Assassin or your commander) turns a 1WW sorcery into an efficient 1W tempo play that replaces itself with three bodies. Deckbuilding tip: include at least one cheap, evasive Assassin or commander with repeatable damage to reliably enable freerunning, and lean into token synergies—Intangible Virtue or Cathars' Crusade magnify those bodies, Anointed Procession doubles them, and sacrifice outlets or Aristrocrat pieces turn them into card draw or drains. Be mindful that it’s a sorcery, so plan your attack steps to hit freerunning, and slot it where you want either blockers, chump fodder, or a sudden flood for anthem/sacrifice payoffs.

Generated using gpt-5-mini · Updated at 2026-05-16 21:20:45 UTC

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