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Edward Kenway
Oracle Text
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
Card Details
Character Background
Edward Kenway is built for a swingy, value-driven midrange or tempo plan that rewards you for attacking with the right mix of Pirates, Assassins, and Vehicles rather than simply flooding the board. A 5/5 for four mana is already threatening, but his real strength is the end-step Treasure burst from tapped synergies, which can turn a single combat step into a sudden mana explosion and help you chain spells or redeploy after removal. The Vehicle trigger adds a second axis of pressure: if one of your crews connects, you effectively steal future resources from the opponent’s library while advancing your own board. Deckbuilding-wise, he pairs especially well with cheap evasive Pirates, untap-irrelevant crew payoffs, and Vehicles that reliably hit players, such as low-crew flyers or menace trample cars that force damage through. Edward feels like a raid captain who profits from every successful sortie, so build to tap often, attack aggressively, and convert combat into lasting advantage.
Generated using gpt-5.4-mini
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Character Background
Edward Kenway is built for a swingy, value-driven midrange or tempo plan that rewards you for attacking with the right mix of Pirates, Assassins, and Vehicles rather than simply flooding the board. A 5/5 for four mana is already threatening, but his real strength is the end-step Treasure burst from tapped synergies, which can turn a single combat step into a sudden mana explosion and help you chain spells or redeploy after removal. The Vehicle trigger adds a second axis of pressure: if one of your crews connects, you effectively steal future resources from the opponent’s library while advancing your own board. Deckbuilding-wise, he pairs especially well with cheap evasive Pirates, untap-irrelevant crew payoffs, and Vehicles that reliably hit players, such as low-crew flyers or menace trample cars that force damage through. Edward feels like a raid captain who profits from every successful sortie, so build to tap often, attack aggressively, and convert combat into lasting advantage.
Generated using gpt-5.4-mini · Updated at 2026-08-11 20:40:43 UTC
