Home / Magic: The Gathering / Assassin's Creed / Escape Detection
Escape Detection
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Escape Detection

uncommon · Instant · Assassin's Creed
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Return target creature to its owner's hand.
Draw a card.

Card Details

-/-Power / Toughness
{1}{U}{U}Mana Cost
1Prints

Character Background

Escape Detection plays like a blue utility instant that sits neatly between tempo and value: it bounces any creature to clear blockers or save your own threats and replaces itself with a card, turning a small tempo play into virtual card advantage. The Freerunning clause ties it thematically to Assassin attacks—if an Assassin or your commander dealt combat damage this turn you may return a blue creature you control as an alternative cost—enabling low- or no-mana recursion lines and repeated ETB loops. Build around cheap blue ETB creatures such as Cloud of Faeries, Mulldrifter, or Peregrine Drake and Panharmonicon-style effects so every bounce nets more value, or include unblockable or evasion pieces on an Assassin commander to reliably trigger Freerunning. In tempo or control shells it doubles as removal plus draw; in combo or blink decks it becomes a repeatable engine. Prioritize inexpensive recast targets and a couple of protection spells to maximize reach and long-term advantage.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Escape Detection plays like a blue utility instant that sits neatly between tempo and value: it bounces any creature to clear blockers or save your own threats and replaces itself with a card, turning a small tempo play into virtual card advantage. The Freerunning clause ties it thematically to Assassin attacks—if an Assassin or your commander dealt combat damage this turn you may return a blue creature you control as an alternative cost—enabling low- or no-mana recursion lines and repeated ETB loops. Build around cheap blue ETB creatures such as Cloud of Faeries, Mulldrifter, or Peregrine Drake and Panharmonicon-style effects so every bounce nets more value, or include unblockable or evasion pieces on an Assassin commander to reliably trigger Freerunning. In tempo or control shells it doubles as removal plus draw; in combo or blink decks it becomes a repeatable engine. Prioritize inexpensive recast targets and a couple of protection spells to maximize reach and long-term advantage.

Generated using gpt-5-mini · Updated at 2026-05-16 14:40:43 UTC

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