Home / Magic: The Gathering / Assassin's Creed / Escape Detection
Escape Detection
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Escape Detection

uncommon · Instant · Assassin's Creed
$0.15
Low
$0.18
Market
$0.22
High

Oracle Text

Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Return target creature to its owner's hand.
Draw a card.

Card Details

-/-Power / Toughness
{1}{U}{U}Mana Cost
1Prints

Character Background

Escape Detection is a cleanly designed tempo tool that fits Magic’s Assassin’s Creed crossover theme of slipping away before anyone can pin you down. At three mana, it already replaces itself while bouncing an opposing creature, which makes it strong in blue control or tempo shells that want to protect their board while disrupting combat or removing a key blocker for a turn. The freerunning cost is where it gets especially interesting: if you’ve connected with an Assassin or commander, you can pick up one of your own blue creatures first, then target it with the bounce effect to effectively turn the spell into a flexible, low-risk value engine. That interaction works well with enters-the-battlefield creatures, token-makers that leave behind value, or self-bounce commanders that want to be recast for repeated triggers. In practice, this is best in decks that can reliably deal combat damage early and convert small advantages into repeated tempo swings.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.15 - $0.22
At the current market price of $0.18.
Average Time to Sell
3 days
At the current market price of $0.18.

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Character Background

Escape Detection is a cleanly designed tempo tool that fits Magic’s Assassin’s Creed crossover theme of slipping away before anyone can pin you down. At three mana, it already replaces itself while bouncing an opposing creature, which makes it strong in blue control or tempo shells that want to protect their board while disrupting combat or removing a key blocker for a turn. The freerunning cost is where it gets especially interesting: if you’ve connected with an Assassin or commander, you can pick up one of your own blue creatures first, then target it with the bounce effect to effectively turn the spell into a flexible, low-risk value engine. That interaction works well with enters-the-battlefield creatures, token-makers that leave behind value, or self-bounce commanders that want to be recast for repeated triggers. In practice, this is best in decks that can reliably deal combat damage early and convert small advantages into repeated tempo swings.

Generated using gpt-5.4-mini · Updated at 2026-08-11 19:20:43 UTC

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