Home / Magic: The Gathering / Assassin's Creed / Hunter's Bow
Hunter's Bow
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Equipment

Hunter's Bow

uncommon · Artifact — Equipment · Assassin's Creed
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.
Equipped creature has reach and ward {2}.
Equip {1}

Card Details

-/-Power / Toughness
{1}{G}Mana Cost
1Prints

Character Background

Hunter's Bow reads like a compact piece of toolkit design: for one green and one generic it immediately turns any creature into a precision removal engine, making it ideal for tempo- or midrange-oriented creature decks that want efficient trades and board control. On entry it attaches and has the attached creature deal damage equal to its power to a single opposing creature, so it scales best with big-power threats or creatures that arrive with counters; consider pairing it with creatures that enter large or can be pumped (Hardened Scales or Protean Pump effects) so the ETB ping reliably removes key blockers. The grant of reach plus ward {2} is deceptively powerful—your important attackers gain protection from targeted removal and can block flyers—so include it in decks that care about stabilizing the air while keeping pressure. Deckbuilding tip: run cheap, high-power threats or +1/+1 counter synergies and a couple of cheap pumps to maximize the one-shot removal and get steady value from its low equip cost.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Hunter's Bow reads like a compact piece of toolkit design: for one green and one generic it immediately turns any creature into a precision removal engine, making it ideal for tempo- or midrange-oriented creature decks that want efficient trades and board control. On entry it attaches and has the attached creature deal damage equal to its power to a single opposing creature, so it scales best with big-power threats or creatures that arrive with counters; consider pairing it with creatures that enter large or can be pumped (Hardened Scales or Protean Pump effects) so the ETB ping reliably removes key blockers. The grant of reach plus ward {2} is deceptively powerful—your important attackers gain protection from targeted removal and can block flyers—so include it in decks that care about stabilizing the air while keeping pressure. Deckbuilding tip: run cheap, high-power threats or +1/+1 counter synergies and a couple of cheap pumps to maximize the one-shot removal and get steady value from its low equip cost.

Generated using gpt-5-mini · Updated at 2026-05-16 14:40:43 UTC

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