Home / Magic: The Gathering / Assassin's Creed / Labyrinth Adversary
Labyrinth Adversary
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Minotaur

Labyrinth Adversary

uncommon · Creature — Minotaur · Assassin's Creed
$0.09
Low
$0.11
Market
$0.14
High

Oracle Text

Trample (This creature can deal excess combat damage to the player it's attacking.)
Whenever you attack, you may pay {1}{R}. When you do, target creature can't block this turn.

Card Details

4/3Power / Toughness
{3}{R}Mana Cost
1Prints

Character Background

Labyrinth Adversary is a clean, aggressive 4/3 for four mana that fits best in a red tempo or midrange-aggro shell, where every combat step matters. Trample means even a chump blocker won’t fully stop the pressure, and the attack trigger gives you an extra burst of inevitability by turning one key blocker sideways for the turn if you can spare {1}{R}. In practice, this plays well in decks that want to curve out and force damage through, especially alongside other attack triggers or equipment that increase the punishment for any open lane. In Assassin’s Creed-flavored flavor terms, the Minotaur evokes a hostile maze guardian: something built to control movement and punish hesitation. Deckbuilding-wise, pair it with mana smoothing and combat tricks so you can reliably leave up the trigger cost while still developing threats; cards that grant haste or additional combat steps make the unblockable pressure even nastier.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.14
At the current market price of $0.11.
Average Time to Sell
3 days
At the current market price of $0.11.

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Character Background

Labyrinth Adversary is a clean, aggressive 4/3 for four mana that fits best in a red tempo or midrange-aggro shell, where every combat step matters. Trample means even a chump blocker won’t fully stop the pressure, and the attack trigger gives you an extra burst of inevitability by turning one key blocker sideways for the turn if you can spare {1}{R}. In practice, this plays well in decks that want to curve out and force damage through, especially alongside other attack triggers or equipment that increase the punishment for any open lane. In Assassin’s Creed-flavored flavor terms, the Minotaur evokes a hostile maze guardian: something built to control movement and punish hesitation. Deckbuilding-wise, pair it with mana smoothing and combat tricks so you can reliably leave up the trigger cost while still developing threats; cards that grant haste or additional combat steps make the unblockable pressure even nastier.

Generated using gpt-5.4-mini · Updated at 2026-08-11 12:20:44 UTC

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