Home / Magic: The Gathering / Assassin's Creed / Monastery Raid
Monastery Raid
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Monastery Raid

uncommon · Sorcery · Assassin's Creed
$0.09
Low
$0.10
Market
$0.13
High

Oracle Text

Freerunning {X}{R} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.

Card Details

-/-Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Monastery Raid is a value-and-tempo engine that reads like a raid bonus for an Assassin deck: cast it normally for {2}{R} to dig two and gain a rolling window to play what you exile, or pay the freerunning cost after you’ve dealt combat damage with an Assassin or an Assassin commander to exile X cards and dramatically increase your options. The card best supports a tempo/value plan—think low-curve red spell decks or aggressive-midrange lists that convert early combat damage into card advantage—rather than pure control. Deckbuilding tip: prioritize cheap, high-impact plays (two- and three-mana threats, burn, or utility lands) and include evasive Assassins or cheap ways to grant evasion (combat tricks, auras/equipment) so you can reliably trigger freerunning; pair with top-deck manipulators like Ponder/Brainstorm-style effects and mana acceleration so you can actually cast the exiled spells. In multiplayer or Commander, Monastery Raid rewards aggressive commander damage lines and a tight build tuned to exploit extra plays across two turns.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.10.
Average Time to Sell
3 days
At the current market price of $0.10.

Public Decks Using This Card

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Character Background

Monastery Raid is a value-and-tempo engine that reads like a raid bonus for an Assassin deck: cast it normally for {2}{R} to dig two and gain a rolling window to play what you exile, or pay the freerunning cost after you’ve dealt combat damage with an Assassin or an Assassin commander to exile X cards and dramatically increase your options. The card best supports a tempo/value plan—think low-curve red spell decks or aggressive-midrange lists that convert early combat damage into card advantage—rather than pure control. Deckbuilding tip: prioritize cheap, high-impact plays (two- and three-mana threats, burn, or utility lands) and include evasive Assassins or cheap ways to grant evasion (combat tricks, auras/equipment) so you can reliably trigger freerunning; pair with top-deck manipulators like Ponder/Brainstorm-style effects and mana acceleration so you can actually cast the exiled spells. In multiplayer or Commander, Monastery Raid rewards aggressive commander damage lines and a tight build tuned to exploit extra plays across two turns.

Generated using gpt-5-mini · Updated at 2026-05-16 13:40:43 UTC

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