Home / Magic: The Gathering / Assassin's Creed / Origin of the Hidden Ones
Origin of the Hidden Ones
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Saga

Origin of the Hidden Ones

uncommon · Enchantment — Saga · Assassin's Creed
$0.17
Low
$0.20
Market
$0.25
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga deals 4 damage to any target.
II — Create two 1/1 black Assassin creature tokens with menace.
III — Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.

Card Details

-/-Power / Toughness
{3}{R}Mana Cost
1Prints

Character Background

Origin of the Hidden Ones plays like a compact red value engine that steadily turns one card into removal and a board of evasive threats, making it especially good in aggressive or tempo-leaning decks that want to pressure life totals while building a critical mass of attackers. Chapter I offers immediate reach by dealing 4 damage to any target, which can clear blockers or finish an opponent, while Chapter II converts that tempo into two menacing Assassin tokens. Chapter III is where the card snowballs: every Assassin attack becomes additional tapped-and-attacking bodies, so even a modest board can suddenly overwhelm combat. It pairs particularly well with token payoffs, sacrifice outlets, and cards that grant extra combat steps or global attack triggers. In practice, you want cheap ways to protect or recur your Assassins so the Saga’s final chapter converts into a burst of damage rather than a one-turn flourish.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.17 - $0.25
At the current market price of $0.20.
Average Time to Sell
3 days
At the current market price of $0.20.

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Character Background

Origin of the Hidden Ones plays like a compact red value engine that steadily turns one card into removal and a board of evasive threats, making it especially good in aggressive or tempo-leaning decks that want to pressure life totals while building a critical mass of attackers. Chapter I offers immediate reach by dealing 4 damage to any target, which can clear blockers or finish an opponent, while Chapter II converts that tempo into two menacing Assassin tokens. Chapter III is where the card snowballs: every Assassin attack becomes additional tapped-and-attacking bodies, so even a modest board can suddenly overwhelm combat. It pairs particularly well with token payoffs, sacrifice outlets, and cards that grant extra combat steps or global attack triggers. In practice, you want cheap ways to protect or recur your Assassins so the Saga’s final chapter converts into a burst of damage rather than a one-turn flourish.

Generated using gpt-5.4-mini · Updated at 2026-08-11 11:10:45 UTC

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