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Petty Larceny
Oracle Text
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.
Card Details
Character Background
Petty Larceny is a clean value play that fits best in tempo and midrange shells, especially Assassin- or commander-focused decks that can reliably trigger freerunning. The card rewards doing what those decks already want: connect in combat, then cash in on a cheaper spell that both disrupts the opponent and refuels you. Exiling the top two cards face down is a subtle form of theft and information denial, and the ability to play them later turns your opponent’s deck into an extension of your own. The Treasure token matters too, smoothing your mana and helping you cast the stolen cards even if their costs are awkward. In deckbuilding, pair this with evasive Assassins, combat tricks, or commanders that pressure life totals early; cards that grant repeated combat damage triggers make freerunning much more consistent. It’s not pure removal, but in the right shell it creates card advantage, tempo swings, and a very on-theme “borrow first, ask later” game plan.
Generated using gpt-5.4-mini
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Character Background
Petty Larceny is a clean value play that fits best in tempo and midrange shells, especially Assassin- or commander-focused decks that can reliably trigger freerunning. The card rewards doing what those decks already want: connect in combat, then cash in on a cheaper spell that both disrupts the opponent and refuels you. Exiling the top two cards face down is a subtle form of theft and information denial, and the ability to play them later turns your opponent’s deck into an extension of your own. The Treasure token matters too, smoothing your mana and helping you cast the stolen cards even if their costs are awkward. In deckbuilding, pair this with evasive Assassins, combat tricks, or commanders that pressure life totals early; cards that grant repeated combat damage triggers make freerunning much more consistent. It’s not pure removal, but in the right shell it creates card advantage, tempo swings, and a very on-theme “borrow first, ask later” game plan.
Generated using gpt-5.4-mini · Updated at 2026-08-11 12:20:44 UTC
