Home / Magic: The Gathering / Assassin's Creed / Smoke Bomb
Smoke Bomb
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact

Smoke Bomb

uncommon · Artifact · Assassin's Creed
$0.24
Low
$0.28
Market
$0.35
High

Oracle Text

Flash
All creatures have shroud. (They can't be the targets of spells or abilities.)
At the beginning of your upkeep, sacrifice this artifact. When you do, target creature you control can't be blocked this turn.

Card Details

-/-Power / Toughness
{3}Mana Cost
2Prints

Character Background

Smoke Bomb is a classic tempo tool wrapped in stealthy Assassin’s Creed flavor: it buys a turn of protection while setting up a decisive strike. Flash lets you drop it at the last moment, and for as long as it stays around, all creatures gain shroud, making targeted removal, combat tricks, and many activated abilities awkward or dead. That makes it especially strong in control or tempo shells that want to stall the board and force opponents to rely on sweepers or mass effects. The upkeep sacrifice is not a drawback so much as a built-in escape window: when it leaves, one of your creatures becomes unblockable for the turn, ideal for pushing through commander damage, finishing a planeswalker, or slipping in a key attacker after combat stalls. Pair it with evasive creatures, equipment-heavy aggro, or creatures with on-hit triggers, and consider decks that can recur or copy artifacts for repeatable pressure.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.24 - $0.35
At the current market price of $0.28.
Average Time to Sell
3 days
At the current market price of $0.28.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Smoke Bomb is a classic tempo tool wrapped in stealthy Assassin’s Creed flavor: it buys a turn of protection while setting up a decisive strike. Flash lets you drop it at the last moment, and for as long as it stays around, all creatures gain shroud, making targeted removal, combat tricks, and many activated abilities awkward or dead. That makes it especially strong in control or tempo shells that want to stall the board and force opponents to rely on sweepers or mass effects. The upkeep sacrifice is not a drawback so much as a built-in escape window: when it leaves, one of your creatures becomes unblockable for the turn, ideal for pushing through commander damage, finishing a planeswalker, or slipping in a key attacker after combat stalls. Pair it with evasive creatures, equipment-heavy aggro, or creatures with on-hit triggers, and consider decks that can recur or copy artifacts for repeatable pressure.

Generated using gpt-5.4-mini · Updated at 2026-08-11 20:10:45 UTC

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