Home / Magic: The Gathering / Assassin's Creed / Staff of Eden, Vault's Key
Staff of Eden, Vault's Key
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Artifact

Staff of Eden, Vault's Key

mythic · Legendary Artifact · Assassin's Creed
$2.20
Low
$2.59
Market
$3.24
High

Oracle Text

When Staff of Eden enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control.
{T}: Draw a card for each permanent you control but don't own.

Card Details

-/-Power / Toughness
{6}Mana Cost
1Prints

Character Background

Staff of Eden, Vault’s Key is a huge mythic value engine that clearly rewards a control or ramp shell built to exploit its stolen-history fantasy. At six mana, it wants a deck that can survive to the late game, then immediately revive the best legendary permanent sitting in any graveyard, turning the table’s losses into your board presence. The second ability is where the card gets especially nasty: in multiplayer or token-heavy lists, it can draw a burst of cards based on permanents you control but don’t own, so effects that create borrowed permanents, Treasures, copies, or control-change plays all become better. In Commander, pairing it with theft effects, blink, or reanimation targets like legendary artifacts, creatures, or planeswalkers gives it real inevitability. Because it names itself, you can’t loop the enter-the-battlefield trigger directly, but you can build around recasting it with recursion to keep mining graveyards and refueling your hand.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.20 - $3.24
At the current market price of $2.59.
Average Time to Sell
3 days
At the current market price of $2.59.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Staff of Eden, Vault’s Key is a huge mythic value engine that clearly rewards a control or ramp shell built to exploit its stolen-history fantasy. At six mana, it wants a deck that can survive to the late game, then immediately revive the best legendary permanent sitting in any graveyard, turning the table’s losses into your board presence. The second ability is where the card gets especially nasty: in multiplayer or token-heavy lists, it can draw a burst of cards based on permanents you control but don’t own, so effects that create borrowed permanents, Treasures, copies, or control-change plays all become better. In Commander, pairing it with theft effects, blink, or reanimation targets like legendary artifacts, creatures, or planeswalkers gives it real inevitability. Because it names itself, you can’t loop the enter-the-battlefield trigger directly, but you can build around recasting it with recursion to keep mining graveyards and refueling your hand.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:10:49 UTC

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