Home / Magic: The Gathering / Assassin's Creed / Staff of Eden, Vault's Key
Staff of Eden, Vault's Key
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Artifact

Staff of Eden, Vault's Key

mythic · Legendary Artifact · Assassin's Creed
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

When Staff of Eden enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control.
{T}: Draw a card for each permanent you control but don't own.

Card Details

-/-Power / Toughness
{6}Mana Cost
1Prints

Character Background

Staff of Eden, Vault's Key reads like a high-cost value engine that rewards a slower, control/reanimator game plan rather than aggro or pure tempo—its enter-the-battlefield reanimation of any legendary permanent (from any graveyard) is textbook toolbox recursion, and its tap ability pays off whenever you control permanents you didn’t own to begin with, turning theft into card advantage. Play it in a value-heavy shell: pack tutors and discard/mill effects (Entomb, Buried Alive, or targeted graveyard tutors) to ensure powerful legendary targets, and include permanent-control effects (Control Magic, Bribery, Act of Treason, or even mass-mill opponents) so you can both steal boards and trigger the draw engine. In Commander or multiplayer games this card shines—reanimate a game-breaking planeswalker or opponent-owned legendary artifact and then siphon extra cards as you accumulate non-owned permanents. Be mindful of the six-mana cost and legendary rule interactions, and build around repeatable graveyard access and targeted theft to maximize its asymmetric card-advantage payoff.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Staff of Eden, Vault's Key reads like a high-cost value engine that rewards a slower, control/reanimator game plan rather than aggro or pure tempo—its enter-the-battlefield reanimation of any legendary permanent (from any graveyard) is textbook toolbox recursion, and its tap ability pays off whenever you control permanents you didn’t own to begin with, turning theft into card advantage. Play it in a value-heavy shell: pack tutors and discard/mill effects (Entomb, Buried Alive, or targeted graveyard tutors) to ensure powerful legendary targets, and include permanent-control effects (Control Magic, Bribery, Act of Treason, or even mass-mill opponents) so you can both steal boards and trigger the draw engine. In Commander or multiplayer games this card shines—reanimate a game-breaking planeswalker or opponent-owned legendary artifact and then siphon extra cards as you accumulate non-owned permanents. Be mindful of the six-mana cost and legendary rule interactions, and build around repeatable graveyard access and targeted theft to maximize its asymmetric card-advantage payoff.

Generated using gpt-5-mini · Updated at 2026-05-16 15:40:47 UTC

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