Home / Magic: The Gathering / Assassin's Creed / Sword of Feast and Famine
Sword of Feast and Famine
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Artifact — Equipment

Sword of Feast and Famine

mythic · Artifact — Equipment · Assassin's Creed
$29.42
Low
$34.61
Market
$43.26
High

Oracle Text

Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}

Card Details

-/-Power / Toughness
{3}Mana Cost
4Prints

Character Background

Sword of Feast and Famine is a textbook tempo/value engine that rewards attacking aggression with long-term resource advantage: give a cheap evasive attacker +2/+2, protection from black and green, and each successful hit forces a discard while untapping all your lands, effectively converting one combat step into card advantage plus a pseudo-extra main phase. Play it in midrange-aggro shells that want to close the game while disrupting opponents (white-based equipment decks, Stoneforge Mystic builds, or equipment tribal). Specific synergies include tutoring and cheat lines—Stoneforge Mystic to grab it early, Puresteel Paladin or Sigarda’s Aid to make equips free and maximize repeated damage triggers—and pairing it with a low-cost flier or an unblockable creature so you hit reliably. The protection matters in metas heavy with green/black removal and blockers, and the land-untap pairs beautifully with instant-speed interaction or mana-combo lines (mana rocks, storm pieces, or extra combat steps). Treat it as both a beatstick and a tempo lock piece rather than a pure combo fulcrum.

Generated using gpt-5-mini

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Suggested Pricing
$29.42 - $43.26
At the current market price of $34.61.
Average Time to Sell
3 days
At the current market price of $34.61.

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Character Background

Sword of Feast and Famine is a textbook tempo/value engine that rewards attacking aggression with long-term resource advantage: give a cheap evasive attacker +2/+2, protection from black and green, and each successful hit forces a discard while untapping all your lands, effectively converting one combat step into card advantage plus a pseudo-extra main phase. Play it in midrange-aggro shells that want to close the game while disrupting opponents (white-based equipment decks, Stoneforge Mystic builds, or equipment tribal). Specific synergies include tutoring and cheat lines—Stoneforge Mystic to grab it early, Puresteel Paladin or Sigarda’s Aid to make equips free and maximize repeated damage triggers—and pairing it with a low-cost flier or an unblockable creature so you hit reliably. The protection matters in metas heavy with green/black removal and blockers, and the land-untap pairs beautifully with instant-speed interaction or mana-combo lines (mana rocks, storm pieces, or extra combat steps). Treat it as both a beatstick and a tempo lock piece rather than a pure combo fulcrum.

Generated using gpt-5-mini · Updated at 2026-05-16 12:20:44 UTC

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