Home / Magic: The Gathering / Assassin's Creed / Tax Collector
Tax Collector
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Human Advisor

Tax Collector

uncommon · Creature — Human Advisor · Assassin's Creed
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

When this creature enters, choose one —
• Tax — Until your next turn, spells your opponents cast cost {1} more to cast.
• Arrest — Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Card Details

2/2Power / Toughness
{1}{W}Mana Cost
1Prints

Character Background

Tax Collector is a clean two-mana play that fits best in tempo and control shells, where a small body can buy a crucial turn while still pressuring life totals. The choice between Tax and Arrest gives it real flexibility: Tax is strongest when you’re ahead or trying to force through a key turn, since making every opposing spell cost {1} more can strand removal, counterspells, or curve plays just long enough for you to keep initiative. Arrest is better when you need immediate board stabilization, especially against a single large attacker, a utility creature, or something with activated abilities. In multiplayer, Tax also scales well by taxing every opponent at once. Deckbuilding-wise, it pairs nicely with blink effects or recursion, since reusing the enter-the-battlefield trigger lets you adapt to the board each time. As a lore piece, it reads like a stern bureaucrat from Assassin’s Creed, turning law into pressure.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Tax Collector is a clean two-mana play that fits best in tempo and control shells, where a small body can buy a crucial turn while still pressuring life totals. The choice between Tax and Arrest gives it real flexibility: Tax is strongest when you’re ahead or trying to force through a key turn, since making every opposing spell cost {1} more can strand removal, counterspells, or curve plays just long enough for you to keep initiative. Arrest is better when you need immediate board stabilization, especially against a single large attacker, a utility creature, or something with activated abilities. In multiplayer, Tax also scales well by taxing every opponent at once. Deckbuilding-wise, it pairs nicely with blink effects or recursion, since reusing the enter-the-battlefield trigger lets you adapt to the board each time. As a lore piece, it reads like a stern bureaucrat from Assassin’s Creed, turning law into pressure.

Generated using gpt-5-mini · Updated at 2026-05-17 13:09:05 UTC

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