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Tranquilize
Oracle Text
Tap target creature an opponent controls and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Card Details
Character Background
Tranquilize is the kind of quiet mercy that wins wars: you tap a troublesome enemy creature and lock it down with three stun counters, buying time for your real engine to start humming. In gameplay terms, it supports a control or tempo game plan by turning removal of a threat into delay plus inevitability—your opponent’s attacker can’t contribute, and the “stun instead of untapping” rule means the creature stays suppressed for multiple turns unless they can specifically cleanse counters. Best results come when you target creatures that would otherwise generate value or apply pressure every turn—think blockers that enable combat math, or threats with activated abilities—so their blank turns translate directly into battlefield advantage. Deckbuilding-wise, pair Tranquilize with cheap tap enablers and proliferate or counter-synergy (if available in your environment) to extend the lock, and with win conditions that profit from stabilized time, like hard draw, planeswalkers, or late-game finishers.
Generated using gpt-5.4-nano
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Character Background
Tranquilize is the kind of quiet mercy that wins wars: you tap a troublesome enemy creature and lock it down with three stun counters, buying time for your real engine to start humming. In gameplay terms, it supports a control or tempo game plan by turning removal of a threat into delay plus inevitability—your opponent’s attacker can’t contribute, and the “stun instead of untapping” rule means the creature stays suppressed for multiple turns unless they can specifically cleanse counters. Best results come when you target creatures that would otherwise generate value or apply pressure every turn—think blockers that enable combat math, or threats with activated abilities—so their blank turns translate directly into battlefield advantage. Deckbuilding-wise, pair Tranquilize with cheap tap enablers and proliferate or counter-synergy (if available in your environment) to extend the lock, and with win conditions that profit from stabilized time, like hard draw, planeswalkers, or late-game finishers.
Generated using gpt-5.4-nano · Updated at 2026-03-27 20:40:21 UTC
