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What Must Be Done
Oracle Text
Choose one —
• Let the World Burn — Destroy all artifacts and creatures.
• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)
Card Details
Character Background
What Must Be Done reads like a grim counsel: purge the present or reclaim a coveted relic, which makes it a perfect fit for midrange/control value decks that want a flexible five‑mana turn — either a reset against artifact‑creature boards or a one‑card reanimation of a key historic piece. Thematically it forces the same choice an assassin or conspirator might face, and mechanically it rewards building around historic cards: pack legendaries, Sagas, and artifact finishers you’re happy to resurrect. Specific synergy: include cheap sacrifice outlets or self‑mill to stock your graveyard with target historic permanents and pair the Release Juno mode with +1/+1 counter synergies (creatures that care about counters or anthem effects) so the two extra counters matter. Deckbuilding tip: modest removal and stall tools to survive to turn five plus a few low‑cost historic engines give you better odds of using the card as a value play rather than an emergency wipe; don’t forget it’s a sorcery, so sequencing matters.
Generated using gpt-5-mini
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Character Background
What Must Be Done reads like a grim counsel: purge the present or reclaim a coveted relic, which makes it a perfect fit for midrange/control value decks that want a flexible five‑mana turn — either a reset against artifact‑creature boards or a one‑card reanimation of a key historic piece. Thematically it forces the same choice an assassin or conspirator might face, and mechanically it rewards building around historic cards: pack legendaries, Sagas, and artifact finishers you’re happy to resurrect. Specific synergy: include cheap sacrifice outlets or self‑mill to stock your graveyard with target historic permanents and pair the Release Juno mode with +1/+1 counter synergies (creatures that care about counters or anthem effects) so the two extra counters matter. Deckbuilding tip: modest removal and stall tools to survive to turn five plus a few low‑cost historic engines give you better odds of using the card as a value play rather than an emergency wipe; don’t forget it’s a sorcery, so sequencing matters.
Generated using gpt-5-mini · Updated at 2026-05-16 18:20:47 UTC
