Home / Magic: The Gathering / Assassin's Creed / What Must Be Done
What Must Be Done
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

What Must Be Done

rare · Sorcery · Assassin's Creed
$0.23
Low
$0.27
Market
$0.34
High

Oracle Text

Choose one —
• Let the World Burn — Destroy all artifacts and creatures.
• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)

Card Details

-/-Power / Toughness
{3}{W}{W}Mana Cost
1Prints

Character Background

What Must Be Done reads like a grim counsel: purge the present or reclaim a coveted relic, which makes it a perfect fit for midrange/control value decks that want a flexible five‑mana turn — either a reset against artifact‑creature boards or a one‑card reanimation of a key historic piece. Thematically it forces the same choice an assassin or conspirator might face, and mechanically it rewards building around historic cards: pack legendaries, Sagas, and artifact finishers you’re happy to resurrect. Specific synergy: include cheap sacrifice outlets or self‑mill to stock your graveyard with target historic permanents and pair the Release Juno mode with +1/+1 counter synergies (creatures that care about counters or anthem effects) so the two extra counters matter. Deckbuilding tip: modest removal and stall tools to survive to turn five plus a few low‑cost historic engines give you better odds of using the card as a value play rather than an emergency wipe; don’t forget it’s a sorcery, so sequencing matters.

Generated using gpt-5-mini

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Suggested Pricing
$0.23 - $0.34
At the current market price of $0.27.
Average Time to Sell
3 days
At the current market price of $0.27.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

What Must Be Done reads like a grim counsel: purge the present or reclaim a coveted relic, which makes it a perfect fit for midrange/control value decks that want a flexible five‑mana turn — either a reset against artifact‑creature boards or a one‑card reanimation of a key historic piece. Thematically it forces the same choice an assassin or conspirator might face, and mechanically it rewards building around historic cards: pack legendaries, Sagas, and artifact finishers you’re happy to resurrect. Specific synergy: include cheap sacrifice outlets or self‑mill to stock your graveyard with target historic permanents and pair the Release Juno mode with +1/+1 counter synergies (creatures that care about counters or anthem effects) so the two extra counters matter. Deckbuilding tip: modest removal and stall tools to survive to turn five plus a few low‑cost historic engines give you better odds of using the card as a value play rather than an emergency wipe; don’t forget it’s a sorcery, so sequencing matters.

Generated using gpt-5-mini · Updated at 2026-05-16 18:20:47 UTC

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