Home / Magic: The Gathering / Forgotten Realms Commander / Imprisoned in the Moon
Imprisoned in the Moon
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Aura

Imprisoned in the Moon

rare · Enchantment — Aura · Forgotten Realms Commander
$0.32
Low
$0.38
Market
$0.48
High

Oracle Text

Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.

Card Details

-/-Power / Toughness
{2}{U}Mana Cost
13Prints

Character Background

Imprisoned in the Moon is a classic control piece that turns nearly any problem permanent into dead weight, and its clean “becomes a land” wording makes it especially punishing against commanders, planeswalkers, or creatures with static abilities that would otherwise be hard to answer. In gameplay, it best supports tempo and control shells: you spend three mana to blank an opposing threat while also stripping away mana production from a utility land, effectively buying time and shrinking the opponent’s options. The enchantment theme feels like a cold, lunar seal—less a flashy removal spell than a quiet, irreversible sentence. Deckbuilding-wise, it pairs well with blue bounce or counterspell-heavy lists that can protect the Aura’s target window, and it gets extra value in enchantment-focused builds that can recur or copy Auras. It’s also a smart answer in metas full of indestructible commanders, since it sidesteps many traditional removal protections.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.32 - $0.48
At the current market price of $0.38.
Average Time to Sell
3 days
At the current market price of $0.38.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Imprisoned in the Moon is a classic control piece that turns nearly any problem permanent into dead weight, and its clean “becomes a land” wording makes it especially punishing against commanders, planeswalkers, or creatures with static abilities that would otherwise be hard to answer. In gameplay, it best supports tempo and control shells: you spend three mana to blank an opposing threat while also stripping away mana production from a utility land, effectively buying time and shrinking the opponent’s options. The enchantment theme feels like a cold, lunar seal—less a flashy removal spell than a quiet, irreversible sentence. Deckbuilding-wise, it pairs well with blue bounce or counterspell-heavy lists that can protect the Aura’s target window, and it gets extra value in enchantment-focused builds that can recur or copy Auras. It’s also a smart answer in metas full of indestructible commanders, since it sidesteps many traditional removal protections.

Generated using gpt-5.4-mini · Updated at 2026-08-21 22:20:44 UTC

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