Home / Magic: The Gathering / Adventures in the Forgotten Realms / A-Precipitous Drop
A-Precipitous Drop
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment — Aura

A-Precipitous Drop

common · Enchantment — Aura · Adventures in the Forgotten Realms
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Enchant creature
When Precipitous Drop enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.

Card Details

-/-Power / Toughness
{1}{B}Mana Cost
1Prints

Character Background

A-Precipitous Drop is a clean, flavor-rich piece of removal that fits best in black-based control or tempo decks, especially ones already interested in dungeon cards. For just two mana, it immediately advances your dungeon plan while shrinking a creature enough to answer early threats or set up profitable combat, and once you’ve completed a dungeon it becomes a brutal -5/-5 debuff that can erase much larger creatures outright. That makes it excellent in slower decks that want incremental advantage, but it also works in midrange shells looking to stabilize the board while progressing a value engine. Its best synergy comes in Dimir or Orzhov dungeon builds alongside cards that care about venturing repeatedly, since this Aura both interacts and advances your win condition at the same time. Because it enchants a creature, it is strongest against decks without easy enchantment removal, and it pairs well with bounce or sacrifice effects to clear a path and reuse dungeon momentum.

Generated using gpt-5.4-mini

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$0.09 - $0.13
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Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

A-Precipitous Drop is a clean, flavor-rich piece of removal that fits best in black-based control or tempo decks, especially ones already interested in dungeon cards. For just two mana, it immediately advances your dungeon plan while shrinking a creature enough to answer early threats or set up profitable combat, and once you’ve completed a dungeon it becomes a brutal -5/-5 debuff that can erase much larger creatures outright. That makes it excellent in slower decks that want incremental advantage, but it also works in midrange shells looking to stabilize the board while progressing a value engine. Its best synergy comes in Dimir or Orzhov dungeon builds alongside cards that care about venturing repeatedly, since this Aura both interacts and advances your win condition at the same time. Because it enchants a creature, it is strongest against decks without easy enchantment removal, and it pairs well with bounce or sacrifice effects to clear a path and reuse dungeon momentum.

Generated using gpt-5.4-mini · Updated at 2026-08-28 03:20:42 UTC

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