Home / Magic: The Gathering / Adventures in the Forgotten Realms / Cleric Class
Cleric Class
NM
LP
MP
HP

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uncommon · Enchantment — Class

Cleric Class

uncommon · Enchantment — Class · Adventures in the Forgotten Realms
$3.88
Low
$4.56
Market
$5.70
High

Oracle Text

(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
{3}{W}: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Card Details

-/-Power / Toughness
{W}Mana Cost
1Prints

Character Background

Cleric Class is a compact value engine that best suits lifegain midrange and control decks, especially those that want to turn incidental life gain into board advantage. At one mana, it immediately buffs every source of healing by an extra point, which is small on paper but adds up fast with cards that gain life repeatedly or in chunks. Reaching level 2 turns that sustain into pressure, spreading +1/+1 counters onto your best creature whenever you gain life, so lifelink creatures, food tokens, or effects like “gain 3 life” become proactive threats. Level 3 is the real payoff: a creature reanimation that also refunds life, making it ideal for grindy games and sacrifice-heavy builds. It pairs particularly well with cards that gain life multiple times in a turn, letting you snowball both board presence and resilience.

Generated using gpt-5.4-mini

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Suggested Pricing
$3.88 - $5.70
At the current market price of $4.56.
Average Time to Sell
3 days
At the current market price of $4.56.

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Character Background

Cleric Class is a compact value engine that best suits lifegain midrange and control decks, especially those that want to turn incidental life gain into board advantage. At one mana, it immediately buffs every source of healing by an extra point, which is small on paper but adds up fast with cards that gain life repeatedly or in chunks. Reaching level 2 turns that sustain into pressure, spreading +1/+1 counters onto your best creature whenever you gain life, so lifelink creatures, food tokens, or effects like “gain 3 life” become proactive threats. Level 3 is the real payoff: a creature reanimation that also refunds life, making it ideal for grindy games and sacrifice-heavy builds. It pairs particularly well with cards that gain life multiple times in a turn, letting you snowball both board presence and resilience.

Generated using gpt-5.4-mini · Updated at 2026-08-28 03:40:45 UTC

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