Home / Magic: The Gathering / Adventures in the Forgotten Realms / Cloister Gargoyle
Cloister Gargoyle
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact Creature — Gargoyle

Cloister Gargoyle

uncommon · Artifact Creature — Gargoyle · Adventures in the Forgotten Realms
$0.09
Low
$0.11
Market
$0.14
High

Oracle Text

When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, this creature gets +3/+0 and has flying.

Card Details

0/4Power / Toughness
{2}{W}Mana Cost
1Prints

Character Background

Cloister Gargoyle is a tidy little payoff for white dungeon decks, starting life as a 0/4 artifact wall and later transforming into a genuine threat once you’ve completed a dungeon. Its best home is usually a value-oriented control or midrange shell, where the early body blocks well and buys time while your venture cards advance the dungeon plan; once the final room is cleared, a 3/4 flying attacker can end games surprisingly fast. The card is especially appealing with repeatable venture sources like Triumphant Adventurer, Veteran Dungeoneer, or Nadaar, Selfless Paladin, since each one helps you reach the payoff without spending extra cards. Because it’s an artifact creature, it also plays nicely with blink effects and artifact-matter synergies, letting you preserve board presence while progressing your dungeon. In gameplay terms, think of it as a defensive stabilizer that turns into a tempo swing and a finisher.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.14
At the current market price of $0.11.
Average Time to Sell
3 days
At the current market price of $0.11.

Public Decks Using This Card

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Character Background

Cloister Gargoyle is a tidy little payoff for white dungeon decks, starting life as a 0/4 artifact wall and later transforming into a genuine threat once you’ve completed a dungeon. Its best home is usually a value-oriented control or midrange shell, where the early body blocks well and buys time while your venture cards advance the dungeon plan; once the final room is cleared, a 3/4 flying attacker can end games surprisingly fast. The card is especially appealing with repeatable venture sources like Triumphant Adventurer, Veteran Dungeoneer, or Nadaar, Selfless Paladin, since each one helps you reach the payoff without spending extra cards. Because it’s an artifact creature, it also plays nicely with blink effects and artifact-matter synergies, letting you preserve board presence while progressing your dungeon. In gameplay terms, think of it as a defensive stabilizer that turns into a tempo swing and a finisher.

Generated using gpt-5.4-mini · Updated at 2026-08-28 05:10:55 UTC

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