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Dragon's Disciple
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Human Monk

Dragon's Disciple

uncommon · Creature — Human Monk · Adventures in the Forgotten Realms
$0.16
Low
$0.19
Market
$0.24
High

Oracle Text

As this creature enters, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, this creature enters with a +1/+1 counter on it.
Dragons you control have ward {1}. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Card Details

1/3Power / Toughness
{1}{W}Mana Cost
1Prints

Character Background

Dragon’s Disciple is a tidy support piece for white-based Dragon decks, especially in tempo or midrange builds that want to curve out while making their top-end safer. A 1/3 for two mana already blocks well, and the enter-the-battlefield +1/+1 counter means it can become a respectable early body if you reveal a Dragon or already have one in play. Its real value, though, is the ward {1} it grants to all your Dragons, which adds up fast against spot removal and makes targeted interaction awkward for opponents. In practice, this card shines when paired with low-cost Dragons, changelings, or any list that can reliably hold a Dragon in hand early. It also encourages a “protect the threat” plan: drop the Disciple first, then follow with a Dragon that becomes harder to remove. If your deck wants resilient attackers rather than pure speed, this is a strong glue card that quietly improves both defense and pressure.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.16 - $0.24
At the current market price of $0.19.
Average Time to Sell
3 days
At the current market price of $0.19.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Dragon’s Disciple is a tidy support piece for white-based Dragon decks, especially in tempo or midrange builds that want to curve out while making their top-end safer. A 1/3 for two mana already blocks well, and the enter-the-battlefield +1/+1 counter means it can become a respectable early body if you reveal a Dragon or already have one in play. Its real value, though, is the ward {1} it grants to all your Dragons, which adds up fast against spot removal and makes targeted interaction awkward for opponents. In practice, this card shines when paired with low-cost Dragons, changelings, or any list that can reliably hold a Dragon in hand early. It also encourages a “protect the threat” plan: drop the Disciple first, then follow with a Dragon that becomes harder to remove. If your deck wants resilient attackers rather than pure speed, this is a strong glue card that quietly improves both defense and pressure.

Generated using gpt-5.4-mini · Updated at 2026-08-28 02:40:46 UTC

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