Home / Magic: The Gathering / Adventures in the Forgotten Realms / Iymrith, Desert Doom
Iymrith, Desert Doom
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Creature — Dragon

Iymrith, Desert Doom

mythic · Legendary Creature — Dragon · Adventures in the Forgotten Realms
$2.21
Low
$2.60
Market
$3.25
High

Oracle Text

Flying
Iymrith has ward {4} as long as it's untapped.
Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

Card Details

5/5Power / Toughness
{3}{U}{U}Mana Cost
7Prints

Character Background

Iymrith, Desert Doom is a classic blue finisher that fits best in tempo or control shells, where you can protect a single threat and ride it to advantage. A 5/5 flyer for five mana already pressures life totals, but the real prize is the card flow: if she connects, she replaces herself and can refill your hand when you’re running low, making her excellent after you’ve traded resources. Her ward 4 while untapped strongly rewards holding up interaction, since opponents are taxed just to answer her before combat. In practice, she pairs well with cheap countermagic, tap effects, and protective tools like phase-out or bounce to keep her safe and keep ward online. Deckbuilding-wise, she shines alongside cards that clear the way or force through damage, because even one hit can swing a stalled game by restoring your grip and letting you stay ahead on both board and cards.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.21 - $3.25
At the current market price of $2.60.
Average Time to Sell
3 days
At the current market price of $2.60.

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Character Background

Iymrith, Desert Doom is a classic blue finisher that fits best in tempo or control shells, where you can protect a single threat and ride it to advantage. A 5/5 flyer for five mana already pressures life totals, but the real prize is the card flow: if she connects, she replaces herself and can refill your hand when you’re running low, making her excellent after you’ve traded resources. Her ward 4 while untapped strongly rewards holding up interaction, since opponents are taxed just to answer her before combat. In practice, she pairs well with cheap countermagic, tap effects, and protective tools like phase-out or bounce to keep her safe and keep ward online. Deckbuilding-wise, she shines alongside cards that clear the way or force through damage, because even one hit can swing a stalled game by restoring your grip and letting you stay ahead on both board and cards.

Generated using gpt-5.4-mini · Updated at 2026-09-05 21:20:42 UTC

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