Home / Magic: The Gathering / Battle for Zendikar / Earthen Arms
Earthen Arms
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Sorcery

Earthen Arms

common · Sorcery · Battle for Zendikar
$0.09
Low
$0.11
Market
$0.14
High

Oracle Text

Put two +1/+1 counters on target permanent.
Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Card Details

-/-Power / Toughness
{1}{G}Mana Cost
2Prints

Character Background

Earthen Arms is a quietly versatile green sorcery that shines best in midrange and value-oriented decks, with a strong side of tempo when you need to turn a modest board into a real threat. For just {1}{G}, two +1/+1 counters can push a mana dork past burn range, upgrade a utility creature into a relevant attacker, or help a combat trickless deck win combat through sheer size. The awaken mode is the card’s real ceiling: at {6}{G}, it can transform a spare land into a hasty 4/4 Elemental while still leaving behind a permanent body for later, which is excellent in grindy games and post-sweeper rebuilds. It pairs especially well with landfall, ramp, and decks that can safely animate excess lands, and it becomes stronger when you can repeatedly exploit counters with proliferate or counter-matters synergies.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.14
At the current market price of $0.11.
Average Time to Sell
3 days
At the current market price of $0.11.

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Character Background

Earthen Arms is a quietly versatile green sorcery that shines best in midrange and value-oriented decks, with a strong side of tempo when you need to turn a modest board into a real threat. For just {1}{G}, two +1/+1 counters can push a mana dork past burn range, upgrade a utility creature into a relevant attacker, or help a combat trickless deck win combat through sheer size. The awaken mode is the card’s real ceiling: at {6}{G}, it can transform a spare land into a hasty 4/4 Elemental while still leaving behind a permanent body for later, which is excellent in grindy games and post-sweeper rebuilds. It pairs especially well with landfall, ramp, and decks that can safely animate excess lands, and it becomes stronger when you can repeatedly exploit counters with proliferate or counter-matters synergies.

Generated using gpt-5.4-mini · Updated at 2026-10-11 16:10:42 UTC

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