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Earthen Arms
Oracle Text
Put two +1/+1 counters on target permanent.
Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Card Details
Character Background
Earthen Arms is a quietly versatile green sorcery that shines best in midrange and value-oriented decks, with a strong side of tempo when you need to turn a modest board into a real threat. For just {1}{G}, two +1/+1 counters can push a mana dork past burn range, upgrade a utility creature into a relevant attacker, or help a combat trickless deck win combat through sheer size. The awaken mode is the card’s real ceiling: at {6}{G}, it can transform a spare land into a hasty 4/4 Elemental while still leaving behind a permanent body for later, which is excellent in grindy games and post-sweeper rebuilds. It pairs especially well with landfall, ramp, and decks that can safely animate excess lands, and it becomes stronger when you can repeatedly exploit counters with proliferate or counter-matters synergies.
Generated using gpt-5.4-mini
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Character Background
Earthen Arms is a quietly versatile green sorcery that shines best in midrange and value-oriented decks, with a strong side of tempo when you need to turn a modest board into a real threat. For just {1}{G}, two +1/+1 counters can push a mana dork past burn range, upgrade a utility creature into a relevant attacker, or help a combat trickless deck win combat through sheer size. The awaken mode is the card’s real ceiling: at {6}{G}, it can transform a spare land into a hasty 4/4 Elemental while still leaving behind a permanent body for later, which is excellent in grindy games and post-sweeper rebuilds. It pairs especially well with landfall, ramp, and decks that can safely animate excess lands, and it becomes stronger when you can repeatedly exploit counters with proliferate or counter-matters synergies.
Generated using gpt-5.4-mini · Updated at 2026-10-11 16:10:42 UTC
