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Builder's Talent
Oracle Text
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 0/4 white Wall creature token with defender.
{W}: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
Card Details
Set
Character Background
Builder's Talent reads like a midrange/value engine with a defensive opening: thematically it evokes a patient craftsperson shoring up defenses and buffing apprentices as their wares arrive. Its enter-the-battlefield 0/4 Wall stabilizes early, while the Level 2 trigger turns every noncreature, nonland permanent you play into incremental +1/+1 counters, rewarding artifact, equipment and enchantment-heavy builds. Pay {W} in a sorcery window to level up as soon as practical and lean into token engines and permanent generators (Treasures, Clues, Equipment, Vehicles) so each new permanent becomes a pump trigger. The Level 3 recursion is a late-game cheat — bring back a key equipment or enchantment — so include cheap sacrifice outlets or self-mill to stock your graveyard and creatures that benefit from counters or proliferation. Overall this card best supports a value/midrange plan with a defensive tempo start and long-term incremental growth; treat it as a core piece in white-based artifact/enchantment +1/+1 counter shells.
Generated using gpt-5-mini
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Character Background
Builder's Talent reads like a midrange/value engine with a defensive opening: thematically it evokes a patient craftsperson shoring up defenses and buffing apprentices as their wares arrive. Its enter-the-battlefield 0/4 Wall stabilizes early, while the Level 2 trigger turns every noncreature, nonland permanent you play into incremental +1/+1 counters, rewarding artifact, equipment and enchantment-heavy builds. Pay {W} in a sorcery window to level up as soon as practical and lean into token engines and permanent generators (Treasures, Clues, Equipment, Vehicles) so each new permanent becomes a pump trigger. The Level 3 recursion is a late-game cheat — bring back a key equipment or enchantment — so include cheap sacrifice outlets or self-mill to stock your graveyard and creatures that benefit from counters or proliferation. Overall this card best supports a value/midrange plan with a defensive tempo start and long-term incremental growth; treat it as a core piece in white-based artifact/enchantment +1/+1 counter shells.
Generated using gpt-5-mini · Updated at 2026-05-16 15:40:47 UTC
