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Cruelclaw's Heist
Oracle Text
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Card Details
Set
Character Background
Cruelclaw's Heist reads like a thief’s contract: you promise a gift, your mark draws, and you pluck a nonland threat from their hand to use against them — thematically perfect for a sneaky, opportunistic black deck and practically ideal for value/control shells that lean on disruption and midrange answers. It’s not aggro; it’s a tempo/value piece that doubles as hand disruption and a free-threat engine if you pay the social cost of a “gift.” Build-around tips: pair it with strong hand-sculpting (Thoughtseize, Inquisition) so you know what you’ll steal and with cheap black ramp (Dark Ritual, Cabal Ritual) or mana rocks so you can actually cast exiled bombs without starving your own curve. It also shines in decks that want flexible answers—steal a multicolored planeswalker or combo piece and cast it because the spell ignores color restrictions—and in shells that can leverage one-shot engines (sac outlets or bounce) after casting the stolen card to turn borrowed threats into recurring advantage.
Generated using gpt-5-mini
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Character Background
Cruelclaw's Heist reads like a thief’s contract: you promise a gift, your mark draws, and you pluck a nonland threat from their hand to use against them — thematically perfect for a sneaky, opportunistic black deck and practically ideal for value/control shells that lean on disruption and midrange answers. It’s not aggro; it’s a tempo/value piece that doubles as hand disruption and a free-threat engine if you pay the social cost of a “gift.” Build-around tips: pair it with strong hand-sculpting (Thoughtseize, Inquisition) so you know what you’ll steal and with cheap black ramp (Dark Ritual, Cabal Ritual) or mana rocks so you can actually cast exiled bombs without starving your own curve. It also shines in decks that want flexible answers—steal a multicolored planeswalker or combo piece and cast it because the spell ignores color restrictions—and in shells that can leverage one-shot engines (sac outlets or bounce) after casting the stolen card to turn borrowed threats into recurring advantage.
Generated using gpt-5-mini · Updated at 2026-05-16 15:40:47 UTC
