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Dawn's Truce
Oracle Text
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Card Details
Set
Character Background
Dawn’s Truce is a neat Bloomburrow-flavored protection spell that rewards patience and political timing, fitting best into control or midrange shells that want to preserve a board while forcing awkward attacks or removal attempts. At two mana, it can blank targeted burn, spot removal, and combat tricks by giving you and your permanents hexproof, and the gifted mode adds a much stronger shield: indestructible for your board until end of turn. That means it shines when you can afford to let an opponent draw a card in exchange for surviving a sweeper, a lethal alpha strike, or a crucial all-in turn. Deckbuilding-wise, it pairs well with token strategies, planeswalkers, and board-centric enchantment or artifact builds that hate losing multiple permanents at once. It also plays especially nicely with cards that care about gifts or offer compensation for giving resources away, turning the “truce” into a tactical bargain rather than a pure concession.
Generated using gpt-5.4-mini
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Character Background
Dawn’s Truce is a neat Bloomburrow-flavored protection spell that rewards patience and political timing, fitting best into control or midrange shells that want to preserve a board while forcing awkward attacks or removal attempts. At two mana, it can blank targeted burn, spot removal, and combat tricks by giving you and your permanents hexproof, and the gifted mode adds a much stronger shield: indestructible for your board until end of turn. That means it shines when you can afford to let an opponent draw a card in exchange for surviving a sweeper, a lethal alpha strike, or a crucial all-in turn. Deckbuilding-wise, it pairs well with token strategies, planeswalkers, and board-centric enchantment or artifact builds that hate losing multiple permanents at once. It also plays especially nicely with cards that care about gifts or offer compensation for giving resources away, turning the “truce” into a tactical bargain rather than a pure concession.
Generated using gpt-5.4-mini · Updated at 2026-10-08 13:10:43 UTC
