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Lunar Convocation
Oracle Text
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
{1}{B}, Pay 2 life: Draw a card.
Card Details
Set
Character Background
Lunar Convocation is a cleanly designed Orzhov value engine that rewards you for doing what black-white decks already want: exchange resources, stabilize the board, and turn incremental life swings into inevitability. In Bloomburrow’s animal-filled setting, the Bat token feels like a nocturnal omen rather than pure flavor—something that gathers when the balance of life and death tips in your favor. In play, this card best supports control and grindy midrange shells, where repeated life gain from creatures, lifelink, or small drain effects reliably turns on both triggers. Pair it with cards that cause both life gain and life loss in the same turn, since that unlocks the extra Bat and makes your end step much more punishing. The activated ability is especially strong in attrition games: paying 2 life to draw a card is manageable when the enchantment can recoup that loss by draining opponents and generating evasive blockers or attackers over time.
Generated using gpt-5.4-mini
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Character Background
Lunar Convocation is a cleanly designed Orzhov value engine that rewards you for doing what black-white decks already want: exchange resources, stabilize the board, and turn incremental life swings into inevitability. In Bloomburrow’s animal-filled setting, the Bat token feels like a nocturnal omen rather than pure flavor—something that gathers when the balance of life and death tips in your favor. In play, this card best supports control and grindy midrange shells, where repeated life gain from creatures, lifelink, or small drain effects reliably turns on both triggers. Pair it with cards that cause both life gain and life loss in the same turn, since that unlocks the extra Bat and makes your end step much more punishing. The activated ability is especially strong in attrition games: paying 2 life to draw a card is manageable when the enchantment can recoup that loss by draining opponents and generating evasive blockers or attackers over time.
Generated using gpt-5.4-mini · Updated at 2026-08-11 17:10:44 UTC
