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Might of the Meek
Oracle Text
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
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Card Details
Set
Character Background
Might of the Meek is a compact, aggressive tempo tool that reads like a combat trick and a one-mana cantrip: giving trample and, if you control a Mouse, an extra +1 power is precisely the kind of reach red decks crave, while the draw lets you keep pressure and refill your hand. Use it to convert a trade into face damage, punish a puzzling blocker line, or push through lethal by ignoring a chump blocker; because it’s an instant it doubles as a surprise trick on defense as well. It best supports aggressive and tempo strategies—especially go-wide or low-to-the-ground builds—while also offering incidental value in limited. Deckbuilding tip: run cheap creatures that either create or are themselves Mice (or token generators that can slip a Mouse into play) so the conditional +1 is reliable, and pair it with creatures that benefit from dealing damage (damage-to-player triggers, life-link allies, or repeatable pump effects) to maximize the upside of both the trample and the free card.
Generated using gpt-5-mini
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Character Background
Might of the Meek is a compact, aggressive tempo tool that reads like a combat trick and a one-mana cantrip: giving trample and, if you control a Mouse, an extra +1 power is precisely the kind of reach red decks crave, while the draw lets you keep pressure and refill your hand. Use it to convert a trade into face damage, punish a puzzling blocker line, or push through lethal by ignoring a chump blocker; because it’s an instant it doubles as a surprise trick on defense as well. It best supports aggressive and tempo strategies—especially go-wide or low-to-the-ground builds—while also offering incidental value in limited. Deckbuilding tip: run cheap creatures that either create or are themselves Mice (or token generators that can slip a Mouse into play) so the conditional +1 is reliable, and pair it with creatures that benefit from dealing damage (damage-to-player triggers, life-link allies, or repeatable pump effects) to maximize the upside of both the trample and the free card.
Generated using gpt-5-mini · Updated at 2026-05-16 21:20:45 UTC
