Home / Magic: The Gathering / Bloomburrow Commander / Grothama, All-Devouring
Grothama, All-Devouring
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Creature — Wurm

Grothama, All-Devouring

mythic · Legendary Creature — Wurm · Bloomburrow Commander
$0.25
Low
$0.29
Market
$0.36
High

Oracle Text

Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.

Card Details

10/8Power / Toughness
{3}{G}{G}Mana Cost
3Prints

Character Background

Grothama, All-Devouring is a bizarre green mythic that rewards you for turning combat into a resource engine, and it most naturally supports a value or combo-leaning midrange plan rather than straightforward aggro. At five mana for a 10/8, it threatens huge damage, but its real strength is that every creature you control can attack into a built-in fight with the Wurm, letting you cash in damage dealt to Grothama later as card draw when it leaves. That makes pump spells, indestructibility, and damage prevention especially potent, since you can engineer a massive draw burst after your own creatures have “fed” it. In deckbuilding, pair it with creatures that have high power or trample, or with repeatable self-sacrifice/bounce effects to control when Grothama exits the battlefield. It also plays well with cards that protect it until you are ready to sacrifice or blink it, turning a hulking monstrosity into a delayed refill that can bury opponents in card advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.25 - $0.36
At the current market price of $0.29.
Average Time to Sell
3 days
At the current market price of $0.29.

Public Decks Using This Card

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Character Background

Grothama, All-Devouring is a bizarre green mythic that rewards you for turning combat into a resource engine, and it most naturally supports a value or combo-leaning midrange plan rather than straightforward aggro. At five mana for a 10/8, it threatens huge damage, but its real strength is that every creature you control can attack into a built-in fight with the Wurm, letting you cash in damage dealt to Grothama later as card draw when it leaves. That makes pump spells, indestructibility, and damage prevention especially potent, since you can engineer a massive draw burst after your own creatures have “fed” it. In deckbuilding, pair it with creatures that have high power or trample, or with repeatable self-sacrifice/bounce effects to control when Grothama exits the battlefield. It also plays well with cards that protect it until you are ready to sacrifice or blink it, turning a hulking monstrosity into a delayed refill that can bury opponents in card advantage.

Generated using gpt-5.4-mini · Updated at 2026-09-05 20:10:44 UTC

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